Originally posted by StratComm
Bah, no offense to the Inferno crew, but R1 v1 was the uncanon of the uncanon. And with a new version coming, anything from the old R1 is questionable.
Remaining true to canon has never been even a slightest consideration for us, IMO there's so little backstory to FS2 that it wouldn't be worth sticking to in any case just for the sake of it.
Regarding fighter launches, my vision of Inferno's carriers was one where the internals of the warship were dedicated to storing large amounts of fighters, typically 200-300 fighters, bombers and support craft. These craft would be brought to the launch bay as necessary, hopefully inside one minute, to be armed and crewed (in about another minute) before take-off. Whereas destroyers of the past could accomplish the same thing, it would take much longer because the systems for storing and arming ships were largely manual and improvised as opposed to automatic and modular. New destroyers in the Inferno timeframe would still have a small fighter complement of 1 or 2 fighter wings on permanent standby to provide some flexibility should the warship enter an unknown situation. This arrangement would still leave the internal space inside the ship free for large reactors, heavy weaponry, massive armour plating, redundant systems and bulkeads, and extensive damage control, etc.