jc4jc, i need ur email so i can send u the odf's if u want to look at them
Majrwest, unfortuanitly, at this time, we have no screenshots to speak of except a pic of the new beam weapon thing because we havent got any models ingame yet. All my work has been on odf's and sound files. Texturing, modeling and the like are over my head. but i can give u this
ODF's are compiled, but still need polishing.
The aim of this mod is to recreate the magic of the Freespace universe. That means:
-Fighters are only effective against other fighters, bombers and very light cruisers.
-Bombers are only effective against cruisers and corvettes, and are in a supportive role in attacks on destroyers
-Cruisers are effective against other cruisers, ok against Corvettes, and in combat against heavy ships are only good really as flankers, and deversions
-Corvettes are the workhorse, good against fighters, bombers, cruisers, corvettes and destroyers (in numbers or used effectivly)
-Destroyers are heavy support ships, bringing firepower to a battle. They are loaded with weapons, BUT cost a **** load and take a LONG time to build, so u DONT want to lose them. They are good against cruisers, corvettes and other destroyers (when supported) and in numbers (something unlikely to happen) against jugganauts
-Jugganauts. The ultimate killing machine. only extreme fleets or another jugganaut is really a threat. U dont want ur opponent to have one.
-Bases
Terran/Vasudan- generally rounded, with good anti fighter/bomber defences, and with RBC's good against warships
Shivan- no real heavy base defences. If you want to survive, you HAVE to be on the offensive. Im leaning towards shivan shipyards, bases and stuff to be weaker then terran and vasudan, which will greatly encourage the player to always be attacking, never defending. How this will work with the AI remains to be seen
Ships will repair very slowly, like a couple percent every minute or more. This will encourage raiding strikes, ie to batter a shivan destroyers hull with a few bomber strikes, so when its down to 50% or so, you can bring in the heavy guns once their in position, even if it takes you 2 minutes, the destroyer is still damaged if there are no nearby bases for it to repair at, and since destroyers are slow, you have a kill.
Jump drives. They will only have roughly 2-4 jumps avaliable per ship, as special energy wont recharge, so you have to use it wisely. Fighters and bombers will have rougly 5-8 jumps available. This is still open to debate and discussion ( as is everything else, i should add). This is to stop people constantly jumping ships everywhere. If u jump the GTD Lincoln to defend a mining station, and you only have 1 jump left (a wise person would save that in case you have to withdraw in the face of a massive offensive) you have to think carefully what you do
Also, Im thinking on making officers limited, and you wont be able to train new ones. This will mean you have to think "Do i make 4 more Aeolus class crusiers which are fast, and a good class of cruiser, so i can spread them out, or 1 more destroyer which is slow and limited, put powerful" You'll need a diverse fleet to take down an opponent, and you'll have to decide on its make up. U might sacrifice having a few destroyers and corvettes to build one jugganaut, but if that goes down, you'll only have cruisers, a few corvettes and fighters and bombers to defend your self....
Fighters and bombers will have fairly quick buildtimes, but crusiers, corvettes, destroyers and jugganauts will have long build times. This way, if you see your opponent building a jugganaut, you know you still have a short time to effectivly assemble a force and plan an offensive, instead of having to throw **** at it constantly. this works both ways. If your the one building the jugganaut, you'll need to defend it with a compliment of ships, but still have to act offensivly, or at least defend your outposts and mining station effectivly as to not allow your enemy to build a huge fleet to use against you. You have to hassel the enemy until the Jugganaut is ready for you to deal out fire and death
Oh, also, I was thinking that to avoid having to design and create new shipyards and stuff, that we could just retexture the exsisting stuff (execpt in the case of the Ganymede, Arcadia, etc sisnce they are already in exsistine in the Freespace universe) This will save time. A little reorientation would also be good. Does anyone know how to do this?
This mod is for Freespacer's who have Armada 1 and 2. (Oh, the first mod will be aramda 1, and then, after we hear back from you commenting on things you liked/ disliked, we will make the aramda 2 mod) so i want to hear your thoughts on anything and everything. You have suggestions, dont hesitate to say them