Author Topic: My latest escapade  (Read 14785 times)

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Offline TrashMan

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Not that good in that department, and I don't have Photoshop right now. It will take some time before I get my hands on it, and even then, I'm just not good at making tiles...

And I don't want to wait that long to finish these models...
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Offline aldo_14

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It's a pain, yeah, but you'll have to learn sometime.  Alternative is to actually template-UV-map it (i.e. as for fighters), but that takes a fairly long time to do if you're using large maps.  Advantage is - potentially, of course - very high detail level on the maps.

 

Offline TrashMan

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I can make fighter maps, but metal panels and similar tiles are my weak spot. And you misunderstood - I have nothing against learining. I havce something agaisnt waiting for afew months to finish some of my models, when there are so many excellent textures out there with which I could cranck them out tomorrow..

Anyway, here's the REAL starbase:

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Offline magatsu1

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I thought fighter maps were harder ?

Try modifing V tiles (as I am now).

I alweays understood a Lith style skin map was no good for large ships ?:doubt:
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Offline StratComm

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Trashman: Wow, that actually takes the Atlantis style to a decently detailed structure.  A bit heavy in its likeness to the Atlantis, though, but hey.  On a side note, can we get a full shot of the Archangel?  I've yet to see any shots of her engine sections.

Magatsu1, large-scale Lith-style maps work fine if you aren't two meters from the hull - they lose their sharpness up close - but you need a 1024^2+ map to do it any justice.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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Quote
Originally posted by TrashMan
I can make fighter maps, but metal panels and similar tiles are my weak spot. And you misunderstood - I have nothing against learining. I havce something agaisnt waiting for afew months to finish some of my models, when there are so many excellent textures out there with which I could cranck them out tomorrow..


Quality over quantity, my good man, quality over quantity.


Quote
Originally posted by magatsu1
I thought fighter maps were harder ?

Try modifing V tiles (as I am now).

I alweays understood a Lith style skin map was no good for large ships ?:doubt:


Nope, just takes ages.  Albiet I combine it with a small amount of custom-tiled areas. (3 1024*1024& a 512*512 template maps, 512*512 custom tile map).  Works a treat, though.

But, you'll have to take my word for it, cos I'm not showing that[ particular model any time soon.

 

Offline TrashMan

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Quote
Originally posted by StratComm
Trashman: Wow, that actually takes the Atlantis style to a decently detailed structure.  A bit heavy in its likeness to the Atlantis, though, but hey.  On a side note, can we get a full shot of the Archangel?  I've yet to see any shots of her engine sections.


Similar to the Atlantis, but not that much... And I've only worked on that starbase model for about 2 hours..it's not nearly done
As far as the Archangel full shot..wait a sec...
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Offline Zarax

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God, i love your stuff...
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Offline TrashMan

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I did more work on that last starbase, and now the polycount is approx 6000 polys.
Adding windows and struts to brake any larger flat surface.
I'm aiming for 10000 polys..you think that might be too much?
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Offline Black Wolf

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Quote
Originally posted by TrashMan



:ick:

Overtiled to buggery. Please, please please learn to break up your large flat surfaces. It's a problem with almost every single model you seem to make - huge, empty, overtiled expeanses.
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That´s a tad too much, i think... Usually the biggest cap ships don´t go over 2000. Even with the advances of SCP and HTL ships, you might want to get that count down a bit, otherwise your game will stall like crazy, and you won´t be able to add any big ships in the same missions.
I think...  not sure though.
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Offline karajorma

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The fenris model is 7000-8000 polys. Omni's enterprise is over 10,000. Given that I doubt that a single ship with that many polys will stall the game. Of course you could have problems once all the [V] models have been replaced by high poly versions.
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Offline TrashMan

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Quote
Originally posted by Black Wolf


:ick:

Overtiled to buggery. Please, please please learn to break up your large flat surfaces. It's a problem with almost every single model you seem to make - huge, empty, overtiled expeanses.


aren't you aware that that is a OLD pic. Look at the newer one below that one (and even that one is old) - the station is much more broken up...
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Offline TopAce

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Quote
Originally posted by karajorma
... Of course you could have problems once all the [V] models have been replaced by high poly versions.


I don't think ALL the [V] models will ever be made high poly. Some of the simply do not need more polies by default.
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Offline magatsu1

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so you gonna release that battleship for people to have a go at texturing then ?
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Offline Black Wolf

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Quote
Originally posted by TrashMan


aren't you aware that that is a OLD pic. Look at the newer one below that one (and even that one is old) - the station is much more broken up...


OK, granted, I didn't see that one. My mistake. But, while somewhat better, it's still falling into the same trap. Go open sparky.vp in modelview and look at the Arcadia. At first glance, it looks pretty uniformly textured, but it still looks good and has a certain air of reality about it. The reason for this becomes obvious when you look again. It has 4 largely used hull textures which fit together nicely, but are broken up by two types of trim, a good balance, and one that produces a good result.

On your station, by contrast, it looks like you have 1 major texture and three or four types of trim, way out of balance, and so you get a significantly poorer result. You mention you're after more types of metal plates. This is good. Get them. Then apply at least two or three different types here and there over the station rather than applying one texture to 90% of your surface area and it might be on its way to looking decent.
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Offline TrashMan

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Ferium reserved it!
Don't know what Kaz would say if I gave it away. If it's OK with him, it's OK with me...
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Offline magatsu1

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thought so!
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Offline Getter Robo G

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It's already for HW and you mentioned making it available before.. But I am not nitpicking... :P
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Offline Kazan

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i'd rather have all ferrium models be exclusive until after ferrium's release.... sorry peeps
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