Hello folks,
I posted this already at sectorgame (because I couldn't wait to show it to the public), so a few people might know this already

While playing freespace and encountering the sentry guns, I always thought "WTF..." when seeing those sentryguns.. They were IMO totally useless and unbalanced. Let me show you my thoughts here :
Normal gunbases in Freespace are extremly weak und under-armed. They are wiped out instantly and had no real defense (good weapons, armor or even shields, this also includes the 4-gunned shivan one (forgot it's name right now)
Why should a goverment invest money in such useless installations (you know how expensive even small military stuff is already nowadays), so I thought these things should be changed to something more logical and effective, but shouldn't be to overpowered too..
And this "overpowered" brings me to the second point I don't like about freespace's sentryguns, the Mjolnir RBC. We all see it's incredible fire-power, and it's rather tiny hull. If that wouldn't be bad enough, it has also rotating parts, which certainly use up some room for the mechanical equipment. So I must really ask, where should this thing house a power-plant strong enough to power such a beam. (but don't take my opinion here to start another scientific discussion, at least it is just MY opinion)

Now, I think those beams can be only carried and powered by capital ships and their reactor cores. Because of this, at least in "my" freespace-world I completly ignore anti-cap-, and even anti-fighter beams on sentry guns (maybe I will make an ancient one with two AA-Beams, but less other weaponry, we will see about that).
So, this is enough about my thoughts into the following models, I just wanted to explain myself. Now I want to show them to the public to get some feedback (but I hope the critic will not be too hard, because I like those things like they are now

)
One more thing, I'm not sure if the names are already used, so they might be subject to change. Also, I think the Shortage "SG" doesn't fit to them anymore, rather make it "ASG = Advanced Sentry Gun" or "GB = Gunbase".
When I write about laser-turrets, I also think about giving them some "terran-turret"-variants (fighter lasers would be to weak for these installations), and the vasudan pulse laser should be "small bolt"-variant of the vasudan turret, using the swarm flag to fire two bolts at once (I like that feature

) Besides their armament, they are all
shielded, which gives them enough offensive and defensive-capabilities. Note that the armament is a little race-specific, but I also tried to balance them out between each other in their summary firepower.
If you wonder about their size, I made this because of the thoughts mentioned above. If there are that many turrets to supply, you will need room for power-plants and other technical stuff.
There is a lot of work for me at WC-Saga, but as soon as I will find the time, I will finish the models with debris and LOD and will then release them for public use. Also I created some minor modified vasudan and shivan-maps for this models, which can be better used for texture-tilling.
1) The Terran Variant (2500 Polygons) (Recycled version of my very first working FS2-Model)

2) The Vasudan-One (my personal favorite, even if it was the hardest to build an texture). (also 2500 Polygons)

3) Finally, the shivan one (maybe some Shivan-Megafunk-turrets on the centerpods ? ) (3500 Polygons)
