i have add 43 Orions on screen, that lagged. HW 2 doesn't seem to complain with large numbers of texture maps, the hig BC (one of the largest warships in HW 2) has 16 texture maps. While there is no shooting its fine, i get my normal 60+ FPS. But the stock Orion is low on number of polys compared with what I've seen, 15k on LOD 1 can slow down peoples computers. But the main reson for me to get a low frame rate is due to the load on the CPU from it have to compute where all the shots go. By turning them into multi-bullets would fix it, by may look doogy as shot move arround in pairs or 2 sets of pairs.