Author Topic: Freespace: New Age v0.2 (Homeworld 2 mod)  (Read 57886 times)

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Offline mr.WHO

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Fs Mod For Homeworld 2 Is Alive Again!!!!
You thought that we're dead?? YOU'RE WRONG :D :D :D.

Subspace effect:


Band of Manticore caught in AAA fire:


Shivan Beam(not final version)


Another beam:


Wing of Nephilims caught in flak crossfire:


(upper screnshot)You can see that in the background there are green crosses- those are bombs that can be shot down by fire just like in FS2.
The biggesr supprise is that almost all efect from ship engine to speech voices are (or will be) from FS/FS2. You have to hear that to believe :D.
Duelron did (and still doing greate job).

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
That is AWESOME!

Too bad I don't have Homeworld or Homeworld 2 or anything....
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Offline Col. Fishguts

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Quote
Originally posted by DarthWang
That is AWESOME!


Can you do glowmaps for the capships, or is that some pixel shader effect in HW2 ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
Um, I didn't make it.
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Offline Nuclear1

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Fs Mod For Homeworld 2 Is Alive Again!!!!
I do believe he was just quoting your response because he wanted to say it too. ;)

As for the mod, it looks great, guys. I'll have to reinstall HW2 just for this. :D :yes:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
Quote
Originally posted by mr.WHO
The biggesr supprise is that almost all efect from ship engine to speech voices are (or will be) from FS/FS2. You have to hear that to believe :D.
Duelron did (and still doing greate job).


It is my duty to the fans of FS to recreate the games and universe as accurtly as possiable :)

@Col. Fishguts - glowmaps and pixel shaders... i do belive that glow maps are there but there is alot of ambient light so they are harder to see. Pixel shaders, I am not sure on the graphics ablities of the HW 2 engine, really I am a scripting guy - I know how to script a ship down to it's NIPS and LOD settings but pixel shaders aren't part of them. I belive that HW 2 gives a ship all the effect it can muster at close range (LOD0) and scales everything back from there. Modding in HW 2 is limited in that we can't change any of that sort, really you guys have being spoiled with FS_Open :p
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
v0.25A R3 released, check out our new website for the link:
http://www.game-warden.com/fsna/
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
*reinstalls homeworld 2*

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
Are you using the stock FS2 models and maps or the ones designed for the Source Code Project?

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
stock FS 1 and 2 models for the time being, once we get all of the stock ones in game we can start working on getting high ploy ones in game.
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
I just played the new version and my opinion is that everyone who owns homeworld 2 needs to get this mod.

The first time my fleet opened up with their beam cannons....ah it was a great feeling.

 

Offline mr.WHO

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Someone know how, or know somebody who know how to add a news to HLP main page??
If yes then please post something about the newest relase and put a hyperlink to this topic.

 

Offline Mongoose

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Those screenies might persuade me to pick up a copy of Homeworld 2 :)

 

Offline NGTM-1R

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Argh. Mod no workie. Anybody know where to get the 1.1 patch for HW2? Sierra doesn't have it up on their website anymore, it seems...***holes ought to take down the download links since it's not there anymore...

EDIT: Scratch that. Praise be to Google and fileplanet. We'll see what happens now.
« Last Edit: August 20, 2005, 01:47:15 am by 2191 »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
news update people:

we now have a 3 man HOD team, while before we had only one. This will decrease the amount of time it takes to get all of the stock ships in game. But don't think that we are finshed then. Hopefully once all the stock ships are in game we can start work on importing a select few of the HLP mods. T-V war project is one of them, and Inferno R2 is also likely at this sage to be included (providing the whole FSNA team can agree on it). If having FS 1 & 2 ships in HW 2 got you excited then, well, you havn't seen nothing yet :)
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 

Offline NGTM-1R

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Fun, but the AI doesn't seem to know what it's doing until you set it to expert...and even then it's not that much of a challenge if you're patient. It rarely seems to build, and even more rarely attacks...

I'd also like to petition for the ingame music to be changed to FS2's Numbers or Revelation tracks.
« Last Edit: August 20, 2005, 03:59:57 am by 2191 »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
the AI hasn't being very high on the to do list. But i will work on it some more now, remember that R3 is a in house release that has being made into a public one.
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 

Offline mr.WHO

  • 29
Fs Mod For Homeworld 2 Is Alive Again!!!!
Small update about gameplay changes that will come with next relases:

-Basically FSNA maps will have subspace nodes that will be capturable, blocadable etc. thanks to them you can call in reinforcements (you can call something bigger than cruiser only via node).

-other strategic point will be a space station(or few), only station will be equipeed with "resource drop off" point, they will also repair biggers ships (faster than field repair units)
You won't be able to destroy them - you will have to capture them
(this means you have to secure most of the map to prevent counter actions)- we still talk about Shivans and their capturing.

-resourcing: there will be few ways
a) Maps will have a "supply depots"(something like FS depots) that will be full of cargo containers, if you secure them then your freighters will tow them to station.
b) Gas miner+ Gas cloud = cash  (simple isn't it?)
c) Node->station convoys (still under disscussion)
Because HW2 can't support diffrend containers for diffrend freighters, bigger freighters (like Triton) will fly from node to  station from time to time. This means that you have  to control node-> station sectors.

Because only station is "drop off" capable you will have to protect you convoys just like in FS.

 

Offline Galemp

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Played it a little; wow, great job folks. You guys are really going all out on this. There are a few issues, of course, but I'll stop over by your forum and address them. Thanks!
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Offline Mefustae

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Fs Mod For Homeworld 2 Is Alive Again!!!!
Quote
Originally posted by an0n
I give it a week.

I'd just like to call attention to this, posted way back when the tread was first started...:p

...not unlike Bill Gate's famous 'i doubt anyone will feel the need to have personal computers' line...