Author Topic: EFF animations  (Read 22549 times)

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Offline DaBrain

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The time thing didn't change.
Before it was a 25 frame animation with 25 fps.
Now it's a 28 frame animation with 28 fps.


@MetalDestroyer I cannot change the size of the effect by resizing it. I'd have to change tbl values AFAIK.
I'll break mutliplayer support and game balance whith this change. I think it's better to keep their size. BTW, resizing the effect would only make it (potentially) more detailed. But it will also cost more performance and take up more memory. I think double size is enough for now. ;)


@StratComm I agree. The flak exposion was one of the best looking effects in FS2. But it looks rather outdated by now. It's far too pixelated on closeups. And the ANI has a few bugs (cut-off edge, double frames...).

I think I'll completely redo it when I get the time. For this effect should be good enough  to 'cover' some of the stock effect's flaws. ;)
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Offline StratComm

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The overall length didn't change, but a steadily-expanding shockwave has been replaced with a wave with two much faster waves.  They look ok (though I would prefer something truely pseudo-spherical (circular) to the praxis wave that's there now) but the expansion of the shockwave hitzone and the wave no longer coincide.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grug

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Awsome stuff!

How'd you make the shockwave effects? In Max?

 

Offline DaBrain

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Nope, all in PS. But I've used a large part of the old effect.

I think ANIs with less than 30 frames can be easily created in PS.
(Well, you can do everything in PS, but sometimes it's easier to use another program.  ;) )

I'm going to redo it from the scratch later.  ;) I hope I can outclass both the old and the new effect. :)
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Offline Grug

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Nice.
I'm actually begining work on a flak animation myself.

It will be a mix of a quick explosion followed by black clouds and debris.
I too will be attempting to do it in Photoshop. Luckily I have some pre-made images that I can play around with. :)

Good luck doing a shockwave from scratch. That will be hard work, glad its not me. :p

 

Offline DaBrain

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Oh, looks like I misunderstood you.

I thought you ment the small shockwave in the flak animation.

The 'real' shockwaves were created in MAX, though I tweaked a few things in PS.


I think the shockwave is pretty good already, so I won't redo it.

The flak ANI was the one I wanted to recreate from the scratch.
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Offline Grug

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Ahh k.

Still impressive though. Takes a bit of the awe out of making a 100+ frame animation in Photoshop though. :p

Long live flak though! :D

 

Offline DaBrain

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If you try to add debris, keep in mind black and dark parts will be transparent or invisible!

You'll need to place them infront of a bright part, like the explosions center to make it visible.


I just thought that might help you... ;)
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Offline Grug

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Aye, already thought of that. :) But thanks anyways.

Idea was to have the debris shimmering in the light of the explosion. So they look like tiny little metal specs etc. :)

 

Offline DaBrain

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Hm?

New expMissileHit1...









I have to tweak it a bit. It looks a bit too colorful for non-slashing beams...
« Last Edit: May 05, 2005, 06:22:40 am by 1688 »
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Offline DaBrain

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Does the beam hit look too big?
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Thats hard to say just looking at the screenshots. Would you mind to post it, so we can try this ingame?

BTW: in your mod starting package there is a cool explosion (i think it´s hit.ani) which looks really great with the TBP missiles.

 

Offline DaBrain

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I decided to increase the res, but I didn't tweak the frame count up till now. So it takes up more memory than it should.

Also I'm going to cut of the first frame. (For slashing beams.)

I toned down the saturation. So it looks less red.
And it looks like I'll have to tweak the animation speed a bit..

Well, ok, I'll release the wip effect.

http://www.8ung.at/dabrain/expmisslehit_EFF.rar

« Last Edit: May 05, 2005, 10:49:41 am by 1688 »
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Hmm, in comparison with your other (and IMHO really excellent) stuff i don´t like this one very much. The animation itself is quite nice looking, but it´s stuttering, which make it look not recent.

 

Offline DaBrain

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Stuttering?

Well, you can try to increase the fps rate. 20 is quite a low rate. Try 24.

I'm going to tweak the effect a bit more though, so you can also wait for the final release.
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I set the framerate to 26. It works better now. What i really like is the smoke poof, after the explosion. The colors could be a bit brighter, more glowing-like. But thats a matter of taste (and i don´t have it, that´s for sure ;-)). I just tested it with the missiles. Maybe you should make this explosion in blue? :lol: ;)  Keep it on. Your releases most often mean a step forward to the game.
« Last Edit: May 06, 2005, 12:52:17 pm by 1875 »

 

Offline DaBrain

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Thanks ;)

I'd love to make it more colorful for missile hit animations, but it looks too intense for non-moving beam hits... :(

It works already very well for fighter beams though. ;)





Spinning. ;)
« Last Edit: May 06, 2005, 01:15:57 pm by 1688 »
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Offline WMCoolmon

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Oh teh clipping :(
-C

 

Offline Taristin

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Looks...... funny. :wtf:

These'll be ones that I don't DL. Sorry DaB.
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Offline FireCrack

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Where's that read beam from? Inferno?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."