Author Topic: EFF animations  (Read 22486 times)

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Offline DaBrain

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I need help with some tests concerning EFF.

First I need a mass renaming programm. I hope there is something like this out there. Otherwise I'll have to rename thousands of frames.

I'm short in time, so I need you to test some things and do the rename work. I'll try to be at least one time online each day.
Also you'll have to write a EFF file, nothing more complicated than a table.

Here is everything you need to know:
http://www.sectorgame.com/forums/viewtopic.php?t=1230&postdays=0&postorder=asc&start=0&sid=52d9ceea1ffebf9a97a168f358645108

What you get: The effect itself. And you are allowed to use the effect for your mod without any further permission. At one point you'll probably get preview or Beta effects.
As soon as all effects are done, I'll release a complete build. You'll find your name under 'Special thanks'



I'll start with the shockwave.

http://www.8ung.at/dabrain/shockwave_test.rar DOWN
(101 fames 512² DDS, DXT5 compression)
Note: This effect has a size of 25 MB! (1,6 MB with RAR compression.)

Use this one
92 frames, DDS DXT5, 23MB in-game memory usage. (1,1MB compressed DL size)
->Download<- (New version)

Please give me some feedback, or I can't start working on this until next year or even later.
« Last Edit: December 01, 2004, 05:13:28 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Mongoose

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Looks like the Eye of Sauron. :D

 

Offline aldo_14

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ACD See supports mass renaming (it's an image viewer).  Should be fully functional shareware, the version I use the only limitation is a nag box IIRc.

 

Offline DaBrain

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Thanks. ;)
Could be just what I need.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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Irfanview is a renamer too... AFAIK.
Freelance Modeler | Amateur Artist

 

Offline Black Wolf

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PSP 8 has batch processing/renaming capabilities that I've found invaluable for post production when animating.
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Offline Bobboau

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you could just make a batch file
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Offline karajorma

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Irfanview's batch rename is pretty easy to use. If you have any trouble with it just catch me on ICQ.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline DaBrain

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So, is anyone here interested in running some quality tests with the effect?
« Last Edit: November 27, 2004, 09:49:36 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline DaBrain

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Uh, well that slows me down.

Anyway:

It's a shame what DXT5 did to my uncompressed frames, but still better than what Bright (256c converter) did to them.

No performance problems so far. They should be there, but I had no problems (and I'm not running a uber-system) . Even more confusing is, that there is no slowdown, when I'm close up to the effect, like what happend for ANIs.



BTW the frames are now renamed and the EFF file is included. That means you just have to extract everything in the package to your /data/effects folder.
Download Final version!
(99 fames 512² DDS, DXT5 compression)
Note: This effect has a size of 24 MB! (1,75 MB with RAR compression.)

As Lightspeed guessed the comression quality loss is lessened by the animation.











Just to compare. The 256c shockwave (blue version)

Note: Perfect palette opimization.


You can find better shots of the new effect here:
http://www.hard-light.net/forums/index.php/topic,25406.0.html
« Last Edit: November 27, 2004, 12:13:30 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline wolfdog

  • 26
Shockwave goes a little too fast IMO.....  but that's not your fault...
 it looks great:) actually.. I love it.:D

oh, and btw...   i think you need this build to see it: (for people too lazy to actually read the thread linked to in the first post:D)

http://icculus.org/~taylor/fso/willrobinson/20041029-win32.zip
« Last Edit: November 27, 2004, 04:17:51 pm by 1508 »

 

Offline redmenace

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Offline DaBrain

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Quote
Originally posted by wolfdog
Shockwave goes a little too fast IMO.....  but that's not your fault...
 it looks great:) actually.. I love it.:D

oh, and btw...   i think you need this build to see it: (for people too lazy to actually read the thread linked to in the first post:D)

http://icculus.org/~taylor/fso/willrobinson/20041029-win32.zip


It should work with all new builds.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline aldo_14

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Sorry to be dense, but where do these files go?

NB: re speed, does the game store the entire effect frameset or just the one frame in ram when it plays?

 

Offline DaBrain

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All files come to the \effects folder.


I have no clue about the storage system...


Btw, what does "NB" stand for?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline aldo_14

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Nota bine; side note

 

Offline DaBrain

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I should try to rembemer this.
:)



Topic: I found a much better way to create better results, with less space.
(1024² effect, 14 MB). But it's to big for my tiny webspace with it's 6 MB even compressed. :(
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Grimloq

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as a semi-random thought:

is it possible to code/animate stuff so that we would actually have 2 shockwaves for each shockwave? like, one how it is now (or how dabrain is doing it :p ) and the other one kinda smokey, maybe have some debris animated in it for coolnesss sake?

i hope that made sence

i also hopee you can read my typing, myy fingers are VERY vold.
A alphabetically be in organised sentences should words.

 

Offline DaBrain

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Yeah, nice idea. (If I got it right ;) )


Uhm, well  is there somebody willing to host this effect?

I've 'improved' ;) my shockwave and it now consits of 8-bit PCX frames. But each frame has an unique palette! It looks great.





--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Grimloq

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ooohh, very nice. illl host it for you, but i only got about 3 megs of storage space, and i cant host it for long. want me to PM you me email addy? (id post it up, but im really paranoid ;) )


BTW, what build are you using in those shots? the thruster glow looks... different...
A alphabetically be in organised sentences should words.