Author Topic: EFF animations  (Read 22535 times)

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Offline Ransom

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Yeah, you didn't. I mean the ones in the screenshots. They're not Lighty's, at least not the ones on Milliways... I must have missed something, Overlord seems to have them too.

 
@Ransom Arceihn: They are in the mv_effects_c.vp i think.

@DaBrain: Yes these explosions were OTT-effects, i removed them.
« Last Edit: December 04, 2004, 06:18:04 am by 2136 »
My Sytem

Wer das liest ist doof!

 

Offline DaBrain

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I've uploaded a fix for the preview package to get around the code bug.

You should be able to see the glows with this. This is the best solution.

There is no need to delete something, as the game will prefer TGA over DDS.


Download

You should take a look at Firecracks "beamz" too. Although I don't like his beam glows (and some of them still have seams), the beams  are nice


edit:
« Last Edit: December 04, 2004, 06:18:13 pm by 1688 »
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Offline JR2000Z

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Looked like a render at first sight.
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline phreak

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heh, he's playing 2nd great war part II

these effects are awesome, perhaps i should try them
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline DaBrain

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Since I didn't get any negative feedback, the test stage is over.
Consider the last package as the final one.

(But don't foget the fix for now! You won't need it anymore soon  though.)
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Offline Turambar

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shivan beam origin points are still blue
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

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Yup, I've not used a modified table. (Note: The blue glow is the Starfox thruster glow. Not included!)

I have a red glow in the package. Even a white glow if someone ever needs it for a mod or something.


I think FireCrack's "beamz" tables should fix this.

Turambar I think you had a table which did this too.

The table in the MV pack should also fix this.
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Offline Taristin

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*notes a mapping error on the Deimos*
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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The Deimos in the shot uses Bob's "old' model. The new version is fixed, I think.
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Offline Trivial Psychic

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A shot like that could make an impressive spashscreen for the contest.
The Trivial Psychic Strikes Again!

 

Offline FireCrack

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Yes, my tables fix all the beam weirdness, such as the shivan beams using thrusterglows nad the terren beams using redbeams.

by the way, i love that beam impact effect
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline DaBrain

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I'd like to recomend Firecrack's new table to all the people who use my effects and Lightspeed's weapon effects.
http://members.shaw.ca/firecrack/weapons.tbl

And of course his beam effects. :)
« Last Edit: December 07, 2004, 08:01:18 am by 1688 »
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SoL is looking for a sound effect artist
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Offline FireCrack

  • 210
  • meh...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Singh

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ill take a loot at it. :D

Ive already downloaded the effects; and they look fantastic! Some slow down is present, but this goes away after a short while (as is normal with taylor's builds, but might be slower as im using Bob's rotating build atm)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
These effects are great, a huge improvement over the originals!

Is there any chance of more understated, 'breaking up' explosions?  Inferno had some smaller explosions that were just small flashes, bits of debris, gas clouds etc, and it makes fighter combat look much better when you tag someone at 900m.  Would there be a problem with the geometry changing if there was no explosion to hide it?

 

Offline DaBrain

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I remeber playing Inferno and a capship blow up with this smoky explosion (exp06). Apart from the explsion (which is ugly!) the seperation of the ship parts was clearly visible. IMHO a very ugly byproduct.

So I don't think small explosions are a good idea.
Well, that might change as soon as we have either blooming or pixel shaders. And the right ps scripts of course. ;)


BTW I've replaced the Inferno explosion already. Not for public though. Wait for release 2.

Edit: I could post a shot, right?
http://img84.exs.cx/img84/1390/inf2.jpg
« Last Edit: December 09, 2004, 07:47:10 am by 1688 »
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SoL is looking for a sound effect artist
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Offline DaBrain

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Here it is the final version for low-end PCs.


92 frames, DDS DXT5, 5,7 MB in-game memory usage. (0,4MB compressed DL size)
->Download<-

Note: It has the same res as the stock shockwave. But the colors and the performance should be better.
« Last Edit: December 09, 2004, 01:14:43 pm by 1688 »
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Everytime you come out with some new effects, it´s always a great visible improvement. I´m really looking forward for your next releases :nod:

For the shockwave speed. It can be set in the ships.tbl. This is good, ´cause it´s easily done. This is bad, ´cause you have to do it for every single ship, in every single mod and campaign, which uses their own ships.tbl.

A solution could be (as i did in the EFF flak-explosion) the use of tbm-filles. It´s a bit work, but you have to do it just once. I´m not that expert for these things (i just have tried it for the first time), but if you like, i´ll try to create a ships.tbm this weekend, that only effects the shockwave speed. I´m not sure if it works, but i will see. What do you think?

 

Offline DaBrain

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That would be great. I'm really thankful for all kind of help.

;)


BTW I'm a horrible table modder. Don't expect the game work after I touched the tables. ;7

Well, I'm glad I won't have to do it.

You tbm will probably draw the MediaVP guys attention on it. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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