I wonder why V decided to ditch all those jump nodes, after all, even if those nodes would have been there in FS2, it wouldn't have affected the story a bit, since even in FS1 there was only one node to Capella from Vega (not mentioned by name, but there are a lot of outer systems in the CB-anims in FS1, that are not labeled.
I've actually drawn a map of all the jump nodes of FS1 on paper. It took a little while, but it was well worth it. Why hasn't nobody made a FS1 nodemap, with all the missing nodes? It is quite strange to just ignore all these nodes, because there literally are dozens of nodes that just simply ceased to exist in FS2.

If they would have been removed from FS1, the story would be a LOT different. Just replay the FS1 campaign, and pay attention. Think about it!
