okay, since i've been given a few ideas, i figured i'd post 'em here..h
here goes..
For "mercenary" type campaigns:
-Quick Load menu system where one chooses the mission, and for what reward... could be experience, could be ships, weapons..money, you get the idea..
-mission "templates" like if you have to visit the same system repeatedly and has to be the same bar a few variables in it... like frieghter A docked at station C, and so on. could save on tedium when designing, too.
- Co-ordinate/destination/autopiloting call it what you will, but the option to choose your ultimate destination between various mission areas.. just choose a destination, and jump out.. fairly easy
-player "inventory" kinda like your standard mission loadout, only it keeps track of the ships that you have, weapons, etc..
using this kinda system, somebody with a lot of time could theoretically map the ENTIRITYof GTVA space (and then some), in fred..
i do realise that some of these would require extensive reworking of the SCP code.. but hey, better to have hard to reach goals, than to have none at all .