Author Topic: nuke's latest pathetic attempt to not suck at modeling  (Read 6163 times)

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Offline TrashMan

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nuke's latest pathetic attempt to not suck at modeling
6000 rounds per minute (100 per second) is a standard for lower caliber miniguns...

There's a russian 30mm gattling gun (GŠK-39 I bleive) that can spit out 24000 rpm!!!!!!
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Offline Nuke

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the only real limits on them is how much rpm you give the thing. a gatling gun is probibly one of the most complicated machines out there. a linkless 2 way feed is probibly the fastest.and it doesnt jam. other limits include the centrafugal g-loads which can actually warp the barels outward, also increasing the number of barels will help get the speed up without increasing rpm. plenty of oil helps too as does lubricated ammo. the us ups the damage by mixing u-238 high explosive, armor piercing incendiary and tracer rounds in i believe a 5-1-1 mix. while the russian gun probibly uses fmj.

as for the model its fully uv mapped, and just needs smoothgroups and a texture. ive never bothered going through the trouble of using smoothgroups before, anyone got any pointers?
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Offline Nuke

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nuke's latest pathetic attempt to not suck at modeling
now with uv map and smooth groups:



it looks kinda messy up front but this is only a 512 texture, when i hit photoshop i will use a 4096^2 texture, its better to make your textures higher res than you indtend to use, just gives you more to work with.
« Last Edit: January 12, 2005, 06:41:28 pm by 766 »
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Offline übermetroid

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nuke's latest pathetic attempt to not suck at modeling
hey, thats kinda cool looking...!  :D
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Offline BlackDove

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nuke's latest pathetic attempt to not suck at modeling
Post the other one. This one is reaaaaaaaaally neat.

 

Offline Unknown Target

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nuke's latest pathetic attempt to not suck at modeling
Not that bad! :) But I'd suggest doing something with the waist, it looks too thin.

 

Offline BlackDove

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nuke's latest pathetic attempt to not suck at modeling
That's what makes it ass kicking in my opinion (well, that's one of the things).

 

Offline Nuke

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i just wehnt through the trouble of animating all the missile bays, it looks sweet :D i aded some winglets to the engine missile launchers, they fold out when the bank is selected, kind of a last minute touch to spice up the animation effect abit. now i await an offitial buld with bob's animation code. when im not too busy il do the texture, but i got it flying already.
« Last Edit: January 13, 2005, 12:33:57 pm by 766 »
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Offline Cyker

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nuke's latest pathetic attempt to not suck at modeling
While pretty cool, it looks like it would be more at home in like, SeaQuest DSV or something, rather than space... ;)

 

Offline Taristin

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nuke's latest pathetic attempt to not suck at modeling
Looks like a fish.
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Offline Bobboau

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nuke's latest pathetic attempt to not suck at modeling
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Offline Nuke

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im just waiting for all the current nifty features to get combined into one exe :D
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Offline ShadowWolf_IH

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nuke's latest pathetic attempt to not suck at modeling
it must be vasudan...vasudan's wuv fishes....kinda cool though.  i really like it from the side, now show us her backside.
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Offline Nuke

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i wasnt trying to make it look like a fishey, it just sorta came out that way. the slender back end is similar to something i saw on a glider at an airshow or something. i get alot of inspiration from real aircraft, more so than i draw from any scifi show or movie. the ww2 style glased nose (though i used an unorthadox geodiasic style in this case) like on the chaos (im thinking about a third revision of the chaos, with 4 100mm autocannons :D ). i used my radial modeling techniqe (used on the gvb atlas, sf succubus, af charlatan, and this ship) on the wings . the gunpods i didnt put much thought into, just playing with the sweep tool, they flowed with the spike in the back and enphasized the shape properly. the engine pods are very similar to the rockt pods on the satyr, just in reverse and with wells for the fold out missile launchers.
those winglets fold out when you arm the rocket bank

overal the fighter is a short range recon craft. it has a small ammo supply and no energy weapons, so when you are out of ammo yr pretty much screwed. being only about 10 meters in length she will be able to land in the small docking on the rumrunner class pirate criuser.
« Last Edit: January 14, 2005, 02:34:31 am by 766 »
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Offline c914

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nuke's latest pathetic attempt to not suck at modeling
with tiny fins  it looks much better:nod: :yes:

 

Offline Nuke

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se what 80 extra polygons can do :D
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Offline Nuke

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nuke's latest pathetic attempt to not suck at modeling
textures:
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Offline karajorma

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nuke's latest pathetic attempt to not suck at modeling
:yes: Very nice :)
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Offline aldo_14

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nuke's latest pathetic attempt to not suck at modeling
Interesting.........very good use of spec there, I notice.

still looks like a fishy, though.

 

Offline Nuke

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wait till i do the env map :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN