Author Topic: X Wing (need advices on texturing and so on)  (Read 14344 times)

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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Just one question, how to create texture ? what kind of structure have  the jpg/tga/pcx file to represent texture ?

I try to skin the model with a texture pack but unfortunately the texture are too small.

Take a look :



 

Offline Cobra

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X Wing (need advices on texturing and so on)
hmmmm. actually (and I could be wrong) that the model itself is too small. and how did you texture it? i tried it myself and couldn't find anything to use custom textures.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
No, the model is bigger than the texture. So, I can't texturized it well.

Also, look at this picture where you can use custom textures :


 

Offline Cobra

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X Wing (need advices on texturing and so on)
Bah, this is why i really never liked TS in the first place. too complicated :D

is that a german version?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mitac

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X Wing (need advices on texturing and so on)
It's french.
marcet sine adversario virtus.

 

Offline Cobra

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X Wing (need advices on texturing and so on)
french and german are actually pretty close.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ts 3.2 use English but, my windows use French ^^

 

Offline mitac

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X Wing (need advices on texturing and so on)
Quote
Originally posted by Cobra
french and german are actually pretty close.


:lol: :D :lol:
marcet sine adversario virtus.

 

Offline Cobra

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X Wing (need advices on texturing and so on)
IMO, anyway. back on topic. you know metal, that texture job ain't bad.

[EDIT] i have one suggestion, but it concerns the model itself. see how you've got the model sticking out under the bottom like that? try and level it with the rest of the bottom.
« Last Edit: January 14, 2005, 07:55:03 pm by 2299 »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline Lightspeed

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X Wing (need advices on texturing and so on)
Quote
Originally posted by Cobra
french and german are actually pretty close.


It's obvious you speak neither of them.  :)
Modern man is the missing link between ape and human being.

 

Offline Cobra

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X Wing (need advices on texturing and so on)
i speak a little bit of both, thank you very much.

just can't type it out, they're hard to spell... ;)
« Last Edit: January 14, 2005, 09:59:24 pm by 2299 »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
No, the model is bigger than the texture. So, I can't texturized it well.

Also, look at this picture where you can use custom textures :
 


Maybe you should try TS 6.0 or above. The diferences are astounding. The custom texture adding section is much improved. Libraries are easier accessed. TS 3.2 is good for starters, but it gets limited awfull fast.
No Freespace 3 ?!? Oh, bugger...

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Is it possible to import the model into 3DS and texturized it.

 

Offline DaBrain

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X Wing (need advices on texturing and so on)
@MetalDestroyer I'd suggest to use Lith Unwrap to unwrap the the ship. You should use a powerful tool like Photoshop (that one is expensive) or Gimp (free).


An optimal map size for your fighter is 1024*1024.
 
You can also use Lith to convert your model to *.3ds.



@Cobra Dann zeig mal wie gut du meine Sprache kannst. ;)
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Offline Carl

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X Wing (need advices on texturing and so on)
MetalDestroyer, i'm kind of scared at how many sides those cylinders have. you should probably knock them down to 18 sides and use the extra polygons to add detail to the overly simple fuselage.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Carl : What do you mean by using extra polygon ?

 

Offline Roanoke

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X Wing (need advices on texturing and so on)
He means make the engines less round (delete edges) and put more detail elsewhere. The wings could use a little extra work. :)

 

Offline Carl

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X Wing (need advices on texturing and so on)
okay, let's say you want to make a fighter model. with the SCP you don't want to make them more than 2000 polygons, so you have to ration them. if you make all of your cylinders 50 sided, that's 52 polys per cylinder. each of your guns looks to be made of about 5 cylinders, so that's 260 polys for one gun, and 1040 for all 4 of them. so far with only the guns done you've used more than up half your polygons. with the engines being a bunch of cylinders too, you'll have none left for your fuselage (main body of the ship.)

now with 18 sides per cylinder, they still look round, but you've only got 20 polygons for each, which means you've only used 400 polys on your guns, freeing up some for the rest of your ship.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ok. How to know the poly count in Truespace , and how to reduce cylinder side ?

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
DaBrain, i try to load the entire X wing, but, I've got an error message said, Unable to determine file type.

But if i load just a part of the entire model (guns, r2d2, wings, reactor, main part), it work perfect. But when convert into 3ds format, for some part it is impossible de convert them, because my group is mistaken due to an outnumber of cylinders/cube (guns/wing).

Otherwise, i can't open those .3ds with 3DS Max 5.

Is it possible to texturized the model into Lith Unwrap ?