Author Topic: A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!  (Read 37762 times)

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Offline Turambar

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
ooh, im gonna love the animated glowmap for that one
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Deepblue

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Textures seem a bit low res. (and stretched in a few places)

BTW if you want someone to do weapons for ya, I can help. (Or additional modeling, (texturing for me is still at beta stage))

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by Deepblue
Textures seem a bit low res. (and stretched in a few places)

BTW if you want someone to do weapons for ya, I can help. (Or additional modeling, (texturing for me is still at beta stage))



It was just a test to see what it could possibly look like finished. The model is far from done. I haven't even tweaked the UVmaps yet nevermind home brew some textures.

Any help is welcomed!

 

Offline Ace

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
That should look nice when finished.
Ace
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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
I think the mesh is just about done. Total polygon count 1660.

« Last Edit: February 06, 2005, 10:42:34 pm by 1582 »

 

Offline Turambar

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
ooooh

can anything be done about the outer edge of the wings, they seem just a little kinky to me, but im sure ingame i'd barely notice it, but its just there...

Edit: Oh, and i bow to your skill, its amazing and i love it, and i cant wait for the sweeping red eye
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Trivial Psychic

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by Omniscaper

Looks kinda like an Alien head from the "Alien" movies.
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
:yes: Very nice.

I agree about the wings though...would it be too hard/take too many polies to make 'em rounder?
-C

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Believe me, I would love to smoother her out more, but I'm tring to keep her under 2000 polys.  I have a smoothed out wing version which has 3500 polys. I doubt we'll be able to recreate the Battle of Ragnar with 50+ raiders with the high poly version.

Here are a couple of more shots. Suggestions?



« Last Edit: February 06, 2005, 10:42:52 pm by 1582 »

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Here's the 3330 polygon version. Is this worth a performance hit?

« Last Edit: February 06, 2005, 10:43:04 pm by 1582 »

  

Offline StratComm

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Realistically speaking (having played with Nico's HTL mods for a bit now) the performance hit isn't nearly as bad as you're assuming it will be.  Those 3300 polys (assuming tris, if not then it is too much) really won't add that much in terms of render time, especially if they are all mapped with one map, I am fairly certain that it'd be less than adding a second map into the mix.  Lod it very well and it won't be nearly as big a performance hit as you might think.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
and its worth it

hell yeah, that thing is beautiful
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
the wings on the phoenix are pretty high poly but i only used 1200- polies. the designs are similar and when i first saw bsg i had thought they ripped my model off the net. heres a wireframe pic for referance:



really though htl will chew through that thing like it was nothing. more polies less textures is the way to go. and you already have the first two lods :D
« Last Edit: February 03, 2005, 09:07:32 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Your ship use simple rudimentary shapes. So yours is optimized. It took me forever to figure out a way to approach the wings for the Raider.




3330 poly version


I could use some advise or insight.
« Last Edit: February 06, 2005, 10:43:19 pm by 1582 »

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Rendered Bumpmap/specular textures..... baked in
« Last Edit: February 06, 2005, 10:42:43 pm by 1582 »

 

Offline WMCoolmon

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
I'd say yeah, it's worth it as long as you don't use many maps. There's always LODs, after all.
-C

 

Offline Deepblue

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Awesome.

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
i really should learn how to do that baking thing. i usually do everything in photoshop my last texture was over 120 megs in photoshop format with like 60 layers and a hundred shape paths, baking would cut that down abit.

you might try increasing the poly density on the leading and trailing edge of the wing, and lower it twards the middle where the extra detail would be hard to see.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
I made a mistake calculating polygon numbers. The actuall polygon count of the high-poly Raider is actually 5000+ polys. I think thats a bit much for a fighter. I have missions in mind that will have 50+ fighter furballs.

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
i have a feeling that with the limited number of ship classes in bsg its gonna do htl a few favors and thus make the game faster. you can probibly set your lod distances to be alot closer and generate a speed boost that way. but i get the feeling that 50 of the same ship class will only marginally slowing down the engie, but thats just a baseless assumption :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN