Author Topic: A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!  (Read 35982 times)

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Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by stithe2000
You would be amased what us modellors can do with enough caffeine


i drink 6 liters of cola a day and it still takes me a week to make something that deserves the lable of 'cool'.


Quote
Originally posted by Bobboau
the cylon ship I don't like ther very tips of the wings, there has to be some way to end them that doesn't just bring 12 polygons to a single point.


in the show the points are rounded off abit. the only thing that can realldy be done is to clip em at the end an bevel, but i think that would be a more horrific atrocity. is it just a mater of your personal preferance or is there an actual reason you are not supposed to make a point in that manor?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline StratComm

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
select the points -> chamfer, should yield a nice smoothed tip.  If the front's too flat, bevel it out a hare and collapse the poly into a single vert there.

Points ended like that tend to have trouble with smoothing, nevermind that the angle is WAY too sharp for any actual construct.
« Last Edit: February 05, 2005, 05:56:19 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Will do! I'm still a novice modeller. I got spoilled by simply translating models. I guess I NEEDED to create something from scratch to reaffirm my neglected skill of years ago.

Thanks for the advice and feedback people. It really helps the creative goo in my head.

Once this project is rolling 88mph, and more people help take this project to the next level, I'll begin modelling original stuff  thats been brewing in my head for years.






PS: The Galactica, I will try to model with ribs. I'm trying to keep the polygon limit for her to be around 15k-18k as LOD-0.
« Last Edit: February 05, 2005, 06:06:46 pm by 1582 »

 

Offline IceFire

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Wow...you guys are making fantastic progress!  I can't wait to see what you guys cook up for a Viper VII.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Patience, for the modder, it is time to eat as well! :)

OUR WEBSITE HAS RISEN!!!!

http://game-warden.com/bsg

  
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
NEW THREAD cause this bastaad is huge lmao!

also incursions have begun in the scifi comunity for suppot.

http://mboard.scifi.com/showflat.php?Cat=&Number=569639&page=0&view=collapsed&sb=5&o=&fpart=1#569639

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
AH!!! You beat me to it. Good job.

 

Offline redmenace

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
The real challenge will be all the civilian ships. BTW in the finaol episodes of the season we saw huge cylon transports as well as small transports.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Turambar

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
dont spoil it! i have to sit and watch it on tv every friday like everyone else..
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline redmenace

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Download off a torrent. ;)
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline WMCoolmon

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
I'm too lazy to register :p but in reply to the physics question, yes, FS does use 'arcade physics'. Assuming you've got physics knowledge and even basic C coding abilities, it should be possible to modify that as you just have to A) make things keep on moving rather than slowing to a stop B) remove the velocity cap of objects and C) preserve objects' momentum, as of now it's moved with the craft's rotation.

The biggest problem you'd have would be AI. You'd need to recode portions of the AI to compensate for the fact that they would no longer slow to a stop; that would probably be the hardest part of any change to the physics. Missiles would be grossly inaccurate against all but the slowest targets, but they haven't been used so much in BSG besides getting shot at slow, large, targets.

Newtonian physics has been requested before, although I haven't seen any big mods ask for it, 'least not that I can remember.

You might want to link back to this thread too, since that's where most of the development is occuring.
-C

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Newtonian physics would be nice. From what I';ve read in the SCP forums, its a daunting, nearly impossible task. Such a change would effect all aspects of the game.

I could careless about newtonian accuracy. But I would like to get strafe maneuvering working. I see the designation in the ships.tbl, but I can't find a way to assigh keys to strafe movement.

I just wish Starshatter looked as good as FSO. If that were the case, I would have joined forces with DamoclesX and his BSG mod project for that game.

 

Offline Trivial Psychic

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by Omniscaper
I could careless about newtonian accuracy. But I would like to get strafe maneuvering working. I see the designation in the ships.tbl, but I can't find a way to assigh keys to strafe movement.

Um, aren't the keys to control the lateral and vertical thrust bindable by the player inder personal settings?
The Trivial Psychic Strikes Again!

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
isnt there a cheat code to have DECENT LIKE PHYSICS? cause if u think about it, BSG has a combination of Freespace physics, plus the vertical vector thrusting of a space ship sorta like Decent...

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Freespace does have Descent physics, with disabled sliding. I just wonder if the AI will utilize it.

 

Offline NGTM-1R

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
It did in FS1. And the Port. And Inferno. **** SF Scorpions.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
FS2 engine does not have full newtonian physics... Even though if you mess with the slide factor in the tbl you can come some what close... It will be very close to BSG with no prob....

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
wait a tick, i remember reading somewhere all u had to do was add TBL entries to get these side movements and assign keys...

 

Offline StratComm

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
yep, that's correct.  The Mara actually already has the capabilities, and the AI does use it on higher difficulties.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
THATS why I get my ass kicked! I had no idea. EVIL Volition programmers.