The thing is, those aren't even more obvious than the Max interface. Move, rotate, and scale selected objects are buttons on the top panel, rotate/zoom/PAN (which you haven't mentioned, but which is extremely vital) are controlled from the view controls box in the lower-right corner, selecting points/edges/polygons is done through a the modify object panel, and allows you to select whether you want to work with faces, edges, or points (you can also do volumes, but that's somewhat less useful), you just have to be in the modify tab instead of create or animate or whatever. Group selection is accomplished by either holding down control and clicking additional objects, or by automatic band-box selection. There's a tick box in face/edge/point select mode that allows you to include or exclude backfaces. Extrusion and beveling, as well as a multitude of other tasks, are subfunctions of polygon/edge/point manipulations and so are contained within the menu on the right. There is a specific mirror button on the top bar, and duplication is performed by holding down shift when trying to manipulate (move, scale, rotate) a selection or object. That you were able to gather all you needed in five minutes in blender is atypical; generally it takes just as long to learn it as it would Max.