Author Topic: First Render  (Read 2202 times)

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Offline Grey Wolf

This is my first render, so don't laugh:
   
What do you think?

[This message has been edited by Grey Wolf 2009 (edited 05-24-2001).]
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline IceFire

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Its quite good.

Work on lighting and don't up the gamma correction the background so much.  But it looks pretty cool  
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Grey Wolf

To get the hull effects I used the mettalic option on texturing and increased the Ambience. What do you suggest for the lights?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Fineus

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I dont know why, but the Apollo seems to blend much better with the background and almost looks cinematic to me, whereas the Basalisk looks a little out of place... you might want to try a larger resolution, and moving them a little away from the screen. Just an idea-  but it definitely looks good  

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Offline Setekh

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The Basilisk would look better with some motion blur.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Grey Wolf

This render is straight from TS1, no post production (mainly becaus I don't know how)but I think the Basilisk doesn't fit because looks bad because I tried giving th ships a mettalic feel but it just doesn't seem to work w/ Shivan ships.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Fantomeye

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Don't forget the super duper big LENS FLARE!!!1!!!!

 

Offline Ace

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Quick question greywolf, when I take models from .pofs to .cobs into TS1, it doesn't recognize their textures. (perhaps it doesn't have a UV map, but by any means there is no texture)

How did you overcome this little issue?  

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Offline Grey Wolf

You have to extract the PCX files and convert to bitmaps. What I then do is paint the whole model w/ the main tex using paint whole object and then paint the thruster on using paint face. You have to do this because TS doesn't know to look into VP files.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Carl

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give the thruster plumes maximum ambiance. it always works for me, and maybe put a small light on each plume.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

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Of course, this texturing method doesn't work for capships, which use lots of textures, and are tiled. Hmmm, I'm meant to be learning that... but I couldn't be bothered...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.