and also denounced this same type of argument when I asked on spacebattles.com for help to make the balance chart for the original mod based on power souce and different technologies to be faithful not to any one franchise BUT how much each type of weapon would realistically put out, or stop with shielding. That was the goal, NOT some BS about balancing. Let the chips fall where they may and only the strong would survive, or the most tactically adaptable.
However one argument I would like to contribute is this: That Rebels on the run build a shield generator for Hoth and frustrated an entire FLEET of star destroyers so much cause their 200-800 GT turrets are impotent "a planetary bombardment is impossible now" - weak ass imperial wussies...
Now these same imperials are forced to do a low tech physical landing to have a team destroy the mega powerful shield generator with a single shot from an At-At that gets in visual range???.
SW is about PLOT not science or technology (even more so than any other franchise). And I love all sci-fi equally, so much I have to be honest. Trek TRIES to be more credible but not by much, B5 is by far the most credible IMHO, not sure about Andromeda as I've only seen like 1/4 of it.
Lets go back a second to the Imperial invasion of Hoth... Ok multiple landing craft can get through the shield no problem (so it only blocks energy based weapons no matter that the fleet,or just ONE of their SD's, can slag the planet in minutes) but physical OBJECTS like ships can get through. Fine I'm an Imperial admiral , I order the evacuation of one large size ship and auto program it to crash INTO the shield generator. As shown the rebels ONLY have an ion cannon and that temporarily disabled the SD attacking the transports. But a falling SD doesn't matter, GRAVITY rules and no matter the impact of the cannon it will have MINIMAL effect on the falling SD's trajectory. Even a near miss will do enough damage to destory or disable the mighty shield generator.... Problem solved no loss of Imperial life at all.. Shield is down , slag the planet, Rebels dead in 10 mins, time for bloody tea.
THE END... Any Questions???
Oh and if the Empire complains about the $$$ cost for dumping a SD like that for the operation, "They can BILL me!" I'd probably get a friggen medal from Palpatine himself!
As for the Helios or Tsunami at 3000MT's? Impressive, but I doubt it as my fighter would be serverly damaged or outright destroyed by my own backlash or worse friendly fire (damn Ursa wing in my way again...) in the combat area.
I'm not sure what the final disposition of the chart is going to be but I had envisioned a TOTAL recalibration even for FS weaponry. This is NOT a blind , plug in other universes compared to standard FS2 numbers. OH HELL NO. This was supposed to be a comparision using what we KNOW about materials and how much damage it can take by various weapons. Everything from standard explosive warheads, to beam weaponry. (missiles, lasers, phasers, photonic torpedoes, X-Rays, and anyting else SF has come up with). The point is that MANY of these weapons will fall into the SAME category and probably will have the same ratings. The only true reason they will have actual differences is A.) powersouce, the size and type determines potential output, and B.) delivery device, how that power is channeled to make that efect is taken into consideration.
ie: So the local NUkE plant can make 200TW's (?) but my home outlet can only do 110vlts so I can only shock people in my room with a wire... my delivery device and the power channeled makes for a rather ineffectual weapon although the POTENTIAL is there, the application is insifficiant
Incidently, the most recounted power of a Trek Photon is 64MT. Now did you say 7 thousand times more powerful? So the FS ordiance would have to be 448,000MT's, obviously it is NOT. Next example please? (or better yet quit while you are ahead)...
"Cannon is what people argue that exists, on ships that do NOT exist!" - My favorite Sci-fi quote ever!