Author Topic: new modpack in progress  (Read 23132 times)

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Yeah, I have the official game. I am pretty sure I have installed the mods right, I have been doing this for three yrs now (though i did take a rather large unreal break) i have the all the vp files that begin with mv_ (about 6 of them). Do i need these to see the ships properly? btw i dled some of the ships on you're homepage, and some of the low-poly ones dont render correctly (same problem as the high poly ones) the GTD Raynor that came with the high-poly ships in this thread is only the detail, 90% of it is invisible.
I'll try to get around to testing it w/ all these things, with school and orchestra i am lucky to have an hour in my room to try this stuff out...

 

Offline StratComm

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That's truely bizarre, as the Raynor uses more stock textures than any of the rest (as do the old ones from my website).  I still think it's something to do with your original install.  A lot of the maps I used for these, particularly most of the ones you're describing as missing, came from the AWACS or the Deimos; do they show up correctly?

EDIT: Wait, you still get lights though?  Something strange is going on, because while the Raynor does use stock textures for large swaths of the hull, it also uses stock textures for the lights.  And you said those showed up without any problem.  Can you get me a screenshot?  PM me if you can't upload them somewhere.

EDIT2: Ok, I'm an idiot.  Sounds like a defunct ibx more than anything else.  Try removing the mods (any changes you made since installing them will nullify what I'm going to suggest) and reinstalling them, this time adding the contents of this zip to Freespace2/data/cache.  I had a problem with the Fenris once where the game crashed during IBX generation and saved out an incomplete cache, leaving certain texture regions missing.  There is fundamentally nothing wrong with the textures, and from what you are describing there isn't much reason to the missing sections either.  I can't leave the ibx cache up forever, so let me know when you download it.
« Last Edit: April 20, 2005, 03:57:45 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Got it.
Does this go in the freespace 2 (original) directory, or the fs2 open directory (they are in very different locations, not even on the same drive)?
Whats ironic, is the ship I retextured (GTFr Clarius, from inferno release 1) renders properly in the original, and renders properly in the fs2 open editor, but only shows the engine glow and turrets, and other random subsystems in-game. It looks the same with original textures as with the retextured job, iow invisible. (it would be a really cool alien effect if it werent for the fact that its a glitch) dunno if this is redundant info.
If i get around to it i'll take some screenies tonight and post them...
btw thanx for the help with this little prob of mine :D

 

Offline StratComm

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No problem :)

It all should be in whatever directory FSO is running from, as the poly counts are well in excess of what FS2 will properly render.  Though the FSO directory should still contain a copy of all of the vanilla FS2 files.  Though if you've got the media vp's installed, that should rule out texture glitches from them not being there as they are all redone in mv_textures.  What I meant by the path was FS2(FSO) root/data/cache, and you'll find that only exists in the FSO install.  Still, if you're able to retexture and still see no signs of change, then something is wrong besides the texture files.  Out of curiousity, what builds and command lines are you using?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Well now i know what .ibx files are.... fixed everything. Come to think of it, there were several ships in the high-poly original freespace ships that had the same problem, though i remember looking at the ibx files and thinking, "dont know what those are, must not be important..."

I have FS2 open 3.6.5, does this version support multi-ship docking? iow can i have 6 eylsum transports docked to the sparta at a time?

Have to say you ships look even better with all there polies rendering :D Personally i like the hyperion the best, very close second is the sparta.

Anyways, that ship from the inferno campaign still doesnt work, dont worry about fixing, I am just mentioning it to see if i cant post the screenies of it....

EDIT: no web presense means no pics i guess:(

Completely random, but do you have a vp viewer/extracter other than the vp_view 30 32 (or whatever the numbers are) I cant open certain vp files with that one and i am having a devil of a time finding another one.
« Last Edit: April 20, 2005, 09:32:57 pm by 2733 »

 

Offline StratComm

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Ok, the idea behind ibx files are that they are dynamically generated index buffers that are then cached to reduce load time.  Altering a model will cause the ibx to get overwritten, and it sounds like your system has trouble generating them on its own.  If you have a ship that doesn't render correctly, try deleting its ibx from the cache folder and reloading the mission; you may have better luck the second time around.  Generating them is SLOW, so don't force-quit if loading seems to take forever.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I'll have to try that. I think that i am finally figuring out the ropes to the new build.
BTW, what program do you use to make models? I've seen Blender, Truespace, even 3dStudio Max. You have any opinion about Maya Personal Learning ed? (I have that one)

 

Offline karajorma

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If you can get a model out of it in TrueSpace .cob or 3DS Max's .3ds or .max formats then you can use it.

If I remember correctly though Maya is a real git to export models with (They did that deliberately cause maya is expensive so they wanted to limit you).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Wanderer

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I just noted that some debris from Sparta (atleast the one which had radar on top of it) is fly and shoot through stuff. Also one of the debris chunks phases in and out of existance.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline StratComm

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As far as I know, you can't get models out of Maya PLE.  It's so bare-bones that it's all but impossible to actually use.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Guess I'll get truespace, seems to be popular with most people here. The reason I got Maya PLE was to make ships for Homeworld 2, but they included a plugin so that you could export the models.

 

Offline MetalDestroyer

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I'v replace the whole GTVA cruisers by these, and it's beautiful, The Raynor is powerfull like the other, but unfortunately, the 3 GTCv don't use their main Beam but only the anti-fighter beam in several mission. :(

In one missin from the Fs 2 Campaign i've got, when we have to rescue the 3rd fleet HQ, there are 2 GTT Argo (Lambda 1 and 2).

After having retrieved personnel, the GTT do nothing. I Think it is because the Raynor have no dock point like the Orion class


Here a video where you'll see one of the GTCv :
« Last Edit: April 23, 2005, 06:21:21 pm by 1984 »

 

Offline StratComm

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The corvettes' beams are narrow-fov weapons; you would have to change the pof properties to get them to fire on something not directly ahead.  The Raynor has three dockpoints, but they are named differently than those on an Orion so the mission would have to be changed to accomodate them.

EDIT: Though I will say, the effect of the two Chimera side-by-side like that is pretty cool.  A shame all you really see of them though is you are getting vaporized by their AAAf.
« Last Edit: April 23, 2005, 09:02:57 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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Follow up to this thread, the Titan fleet carrier.  I changed the hangerbay configuration from shotgun-style to SW-style flight decks.  Still a long way from ready, but just to show that I am getting something done:


who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline MetalDestroyer

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Oh my god !! I will replace soon all the Fs 2 ships by yours ^^
« Last Edit: April 30, 2005, 03:24:23 am by 1984 »

 

Offline StratComm

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A taste of things to come...

Vasudan Cruiser.  It goes public as soon as it gets a name.  GVC Naunet perhaps?




« Last Edit: May 01, 2005, 12:34:49 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline WMCoolmon

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new modpack in progress
:yes:

Me likes. Where are all these great models coming for? :p
-C

 

Offline StratComm

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new modpack in progress
Oh nothing in particular.  Cleaning my hard drive, so to speak.  And for anyone to use to spruce up their campaign.  I'm freelance these days, so these can go wherever.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ypoknons

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new modpack in progress
Try http://en.wikipedia.org/wiki/List_of_Pharaohs

Khafra ... Menkaura ... Teti ... Nitiqret (a female!) ... etc...
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline MetalDestroyer

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new modpack in progress
Hum, I don't know but i ever saw this Vasudan cruiser elsewhere in a mods. I don't know where, perhaps Inferno?