Hey guys (long to no see, at least in this section

)
Normally I wouldn;t bug you but I think I might have a mutually beneficial situation..
If you guys have HW2 skills/knowledge on the importing/gamemechanincs side, the Macross D.Y.R.L. teams needs help desperately!
They got 90% of the models done (so there you go modlers/texturers) but apparently HW2 differs from HW1 in soem fundamental way or mayeb they have diff staff members this tiem around as they have hit the wall so to speak.
If you guys are interested you could probably say "hey we need modelers/texturers and you need otehr HW2 skills, how a bout a compromise?"
Boom - both teams get soemthign out fo it and 2 cmmunities benefit from it!
What do you say? I'm quoting the relevant post if any of you are interested... They've been in production probably 4 years now so it woudl be a shame to see them fold cause fo this):
Lestat - "The mod is at a virtual standstill as far as I know. The problem is not that we do not have the models but that we do not have the crew (or enough crew with enough time) with the right skills and knowledge to put them into HW2. Most of the models were made in MAX or other 3d programmes, but they need to be converted first to maya and then exported into HW2. We haven't even begun to animate, and I'm not sure how easy that is to do either. Personally, the HW2 side of stuff/maya is beyond my current skillset, and I don't see it going to change anytime soon.
It sucks. But until there are more crew working on the HW2 side of things, I don't see the mod going anywhere soon - despite the models being more or less done.
Perhaps we ought to release what we have so far. Who knows, maybe someone playing the mod will get enthused and join the team working on that side of things."
Also:
"Modelling - 90+%
Texturing - 75%
Model Conversion to Homeworld 2 - 65%
Animation - 0%
Balancing - 5%
Effects - 25%
These are rough guess-timates.
A lot of the hard work is done - the modelling that is. The rest of it can be done with less required skill, but nevertheless, we lack the manpower and know-how.
As it stands, the mod is playable but unbalanced. There is no SDF-1 in-game, as we're waiting on proper textures for the ARMD-01 model, and there are no transforming valks. There are problems with the Meltohlaunndy and Zjentohlauedy flagships, as they work like homeworld 2 motherships and are too slow; we may have to make them a different class of ship and disinclude motherships, making custom multiplayer maps.
There is no such thing as single player mode, although you can play through some missions with macross units instead of homeworld ones but this has not been tested.
Overall, maybe 50% done, and pretty stagnant. I've been saying for years maybe we should just release a version as is, and that may attract some new blood. Maybe I'll make a poll and we'll see."
I figured since you guys are doing a HW2 project you might know how HW2 works. I'm also gonna hit up Duerellon (SP?) from FS New age mod and spread the word...
My apologies if this was a distraction (it's not meant to be). I felt it just had to be posted, mods in trouble need each other sometimes...
Here is the board if anyone feels like registering to say something to them or has other questions:
http://www.macrossworld.com/mwf/index.php?showtopic=11515&st=800