Author Topic: [FA] C5M2 Primus  (Read 20785 times)

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Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
Thanks for playing. When I've made the changes (see a post somewhere above), I hope you can play the fifth version  too. ;)
No surrender, no retreat.

 

Offline JanCS

  • 22
I certainly will. Looking forward to it. :)

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
Look ma! I can FRED! :D

I've some changes as suggested, finally. I've been very busy last few months. Sorry the delay. :)

The message timing... Don't remember if I said this before, but I play the mission without headanis, the message timing is correct. :confused:

[EDIT]
Download link could be useful :D : -DL-

Also, the balance may need adjusting due the new narn fighter armament...
« Last Edit: August 02, 2005, 05:02:22 am by 2137 »
No surrender, no retreat.

 

Offline aipz

  • 28
  • War,war never changes...
The mission is fine, just like the previous versions... :)
message timing is ok for me, as well as directive update

except for the strenght balance...
Now there isn't much to do... the centauri are wiped out in a matter of seconds ;7
That means no dogfighting and so the player doesn't have much influence on the course of events :sigh:

Solution: either more ( +2 or +4 centauri fighters or no secondary loadouts for Narns)

To be honest the previous strenght balance was  ok...
The narns always had 1-3 losses and the fight was challenging...
:nervous:

And if you have TBP 3.2 you could implement beatiful "starfield.pof"
insert this text  into skybox model line in background editor :nod:
« Last Edit: August 02, 2005, 03:29:21 pm by 2633 »
"Another fellow pilot"

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
Yea, like I said, the balance needs adjusting. :) I just want to solve the message timing problem now. Some say it's fine, some say it's not.
No surrender, no retreat.

  

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
Play on Medium and tell me what you think about the difficulty.

The mission has a name now, Jump In, Jump Out, which may not be that good, don't know...

I made some additions to briefing too.
No surrender, no retreat.

 

Offline aipz

  • 28
  • War,war never changes...
The engament 1 ( vs 3 Sentris) - eradicated with 1 missle volley
The engament 2 ( vs 10 Sentris) - eradicated with 2-3 missles and
 short cannon salvos, almost no dogfight, hull integrity 100%...
The Cruiser itself didn't had any chances vs 9 Frazi's  ;7

DIFFICULTY tested: Medium
"Another fellow pilot"

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
Hmph... *adds a battlecrab to centauri's side*

Ok, I'll make some minor adjustments. ;)

Thanks for playing, hopefully you'll play the next version too. :)
No surrender, no retreat.

 

Offline aipz

  • 28
  • War,war never changes...
I've played it again but this time I reduced the number of  fighters
in Val'drog and T'bok wings by 1 which gives a total of  7 Narn fighters...

The second fight was longer and it took also some dogfighting skills to take out all centauri fighters... Narn lost 4 fighters... And  I got my sensors wiped off by a Asari missle...  :cool:  blind dogfight...

So to conclude after i reduced the number of Frazis by 2 everything was more balanced...
"Another fellow pilot"

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
:yes:

I was going to remove one NR fighter and decrease the # of missiles. :D

Thanks, man.
No surrender, no retreat.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Ah... Primus... the link to your mission is dead.
The Trivial Psychic Strikes Again!

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
:o Sorry TP. I only now noticed your post. But here's the seventh. :)
No surrender, no retreat.

 

Offline Stuger

  • 22
Good mission, works fine, very difficult.. to my surprise I found the odds quite impossible on insane.. I mean you got 7 frazis then first 4 sentris then 10! :) Finished it on hard after a couple of attempts though.

Oh, and i don't play on medium unless its impossible on harder levels, because I like having skilled AI pilots and fighting against ones.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Thanks for the playtest Stuger. Any other faults or complaints about the mission?

I'm sure Primus can take it :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
I can take anything from another finn. :D
No surrender, no retreat.

 

Offline hoover

  • 22
Sorry to jump in rather late, but all d/l links mentioned in this thread are dead and bring up a yahoo search page. Can somebody post a working link for the final / latest version, please?

Thanks!

Uwe

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
I'll see if Primus has a newer version than the last one I got from him. If not I'm pretty sure I still have it somewhere.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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I'll see if Primus has a newer version than the last one I got from him. If not I'm pretty sure I still have it somewhere.

Do you still have it?
We Live for the One
We DIE for the One

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yep.



[attachment deleted by admin]
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]