Author Topic: A question about Ship Flags  (Read 1834 times)

0 Members and 1 Guest are viewing this topic.

A question about Ship Flags
I just find this remarkably confusing. 3200 should be 3.2% of the Orion. Does anyone positively know why the ingame damage varies from 4%-6%?

...what does the bottom of it say?
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
A question about Ship Flags
It handles the screen flashing code and a variety of other stuff, like the function to do damage to a ship.

Edit: And I'd say it's because of what I said...it depends on the hull strength. For an orion, here's what it'd be:
Code: [Select]
total_scale = 1.0 * (target->hull_strength / target->initial_hull_strength) * 0.9

Edit 2: On second thought, it looks like the "bomb" flag on a Cyclops would make it skip everything but the 1.0...so it should be full damage every time. :wtf: Maybe it's residual damage from the shockwave?
« Last Edit: March 19, 2005, 02:44:34 am by 374 »
-C

 
A question about Ship Flags
Oh, n/m.

A question, though. Using that, how much damage would a Harbinger do to, say, a Sathanas?
« Last Edit: March 19, 2005, 02:44:24 am by 1802 »
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
A question about Ship Flags
Somewhere between its real damage amount, and .75*(Sathanas' hull percentage), right off the top of my head from looking at that code.
-C

 
A question about Ship Flags
Quote
Edit 2: On second thought, it looks like the "bomb" flag on a Cyclops would make it skip everything but the 1.0...so it should be full damage every time.  Maybe it's residual damage from the shockwave?


Well, I never tried the Cyclops. I've only been testing the Harbinger and Helios.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
A question about Ship Flags
Same goes for anything with the "bomb" flag.
-C

 

Offline Mad Bomber

  • Booooom
  • 210
A question about Ship Flags
Quote
Originally posted by FireCrack
so if you start pounding a molocch with a subach you can get it down to 10% but no further?


Exactly. :)

To override the Big Damage flag, you need a Huge weapon. Cyclops, Tsunami, Helios, Harbinger, Phoenix V, Barracuda, and Trebuchet all fit this category.


Quote
I thought Big Damage made it possible to be targeted by beams...?
[/b]

No. Cruisers do not have the Big Damage flag, but they're still valid beam targets. Any flag of "freighter" or larger makes them viable targets for anticap beams. (Might be "transport" -- i forget whether Argos are valid targets for beams.)

Anyhow, because cruisers don't have Big Damage, one fighter with full banks of Tempests can own them quite handily, as the burned-out wreck of any Fenris can attest. But you can't do that with, say, a destroyer or a corvette. (You used to be able to, tho, in FS1.)
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"