Umm, I think I should have said this, but I thought it was obvious. That's just a temporary nameplate, because I was too lazy to start up Photoshop. It' way too much polygons, it's just there for me to see how it would look finished. BTW, the nameplate is also missing from the other side, because I modell only one side usually, then mirror the whole thing.
I still think I wasn't clear enough.
I'm sure there are others as well but atleast i would like to have a possibility to use the Iceni (not as NTF command frigate) also in some mods so IMHO do not put modelled nameplate to it. Just use the same method as in other HTLd ships.
That is exactly what I am going to do. The same method first used on the HTL Fenris/Leviathan: A separate plate object located just above the surface of the ship, with a texture with green background. The green background gets cut out and only the text is displayed. By default there's no text, just a green background, and you use texture replacement to change the text.
To clarify, I've made the nameplate object, a nameplate texture, and rendered the scene without the nameplate texture and with it. I've used an opacity map to hide the white background of the nameplate texture, but that background should be green and thus hidden by the FS2 engine automatically:



As you can see, part of the text cannot be seen, because it is hidden by the cylinder. That's not a problem, you just compensate for it when making the nameplate texture (i.e. you do not write there).
Anyways; still a bit plain, but the detailing on the top midsection looks great, so use the same sort of principle on the rest of the ship (within reason) and it'll be tip-top.
The ship is nowhere near completion. I'm working on it.