I disagree. Don't increase tiling factors if you can help it. It's very easy to overtile something without realizing what you're doing.
Other than the aforementioned sucking up of detail, it looks good. You might borrow a page from the Fenris book and use a special trim map around the sides of extruded/inset parts.
Good idea, thanks. Actually, I think my first try will be cut'npasting a certain section of the yellow Colossus texture, and inserting the black superstructure texture in it.
i like the way the grey is used on the sides, it makes it look like an actual texture more than a tile, which is always a good thing
That was actually

, not me, the mapping on the original is almost the same.
Anyway, I've changed the neck, it looks much better now IMHO, fits in with the texture, and has a conveniently placed extruded box for the neck turrets. Speaking of which, I checked the tables to see what kind of turrets go there (I wanted to make blob turrets that don't look like octagonal beam turrets), and I noticed that on the left side, the weapon is a Terran Huge Turret, but on the right side it's a standard Terran Turret.


Looking good
I assume the blue and red are placeholders?
Thanks. The blue engine exhausts are probably final, the red ones are turrets from the original, they make it easier for me to imagine how the final model would look and make it harder for me to forget that I have to place turrets there

no offence but some of the detail just looks kinda generic (just my opinion)
None taken. Do you mean the textures or the geometry?