SCP is reaching a point were it's going to be totaly cutting edgeand development of new graphical features will no longer be a matter of codeing.
I am restructureing a lot of stuff right now, giveing the materials system controle over how models are loaded, it is a real mess so it's going to take me a while. but once I have this done, and I get the file format for POFs upgraded, and I merge everything back (oh yeah, and get it working with OGL), and I do a lot of bug hunting, it'll be time to intrgrate shaders, and once that's done there'll be nothing left to do graphics wise for quite some time.