Author Topic: Is the forum dying?  (Read 3239 times)

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Offline aldo_14

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Quote
Originally posted by mikhael
Nah. Can't get too involved, Steak. Most of my posts are arguing politics and I'm not going to argue politics any more. Last time I even discussed politics, I lost respect for people I liked. I'd rather not have that happen again.

Besides, do you know the last time I actually touched Freespace (or Iwar2!) or Lightwave? I don't have anything to contribute anymore except "WOW. ALDO IS TEH WINNAR!*"





* Note: Aldo really IS the winner. ;)


Quote
Originally posted by Setekh
:lol:

It's funny because it's all true. You've made your point, I understand it.

I feel like a bit of dead weight here, too. I itch to render again... but the time just isn't there. Not to say that I totally regret that, because the time is spent on worthwhile things - mainly family and church. And besides, as you notice, when we have winners like Aldo around it's not so bad that we're so useless. ;)


Dammit, now i need to bookmark this thread and bask in reflected glory whilst feigning 'aw shucks, you guys' style modesty.

:D

I still think we should look at a community effort to make some sort of original (because TBP, WC, etc aren't concerned with subjects exclusive to our community) freeware game from the SCP, and use that to attract new people.

 

Offline Corsair

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Quote
Originally posted by TopAce


We stopped spamming.

And started studying. Well, sorta.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Black Wolf

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Quote
Originally posted by aldo_14
I still think we should look at a community effort to make some sort of original (because TBP, WC, etc aren't concerned with subjects exclusive to our community) freeware game from the SCP, and use that to attract new people.


That'd be ideal, but where's the manpower going to com from? The projects already running aren't equipped with the people they need. A new one like that would be... unlikely to succeed.
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Offline TopAce

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Hasn't this community-wide project been discussed hundreds of time already?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Black Wolf

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Yes.
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Offline aldo_14

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Quote
Originally posted by Black Wolf


That'd be ideal, but where's the manpower going to com from? The projects already running aren't equipped with the people they need. A new one like that would be... unlikely to succeed.


the main reason I suggest community wide is because of that; there's not enough free people for a dedicated team, but maybe if you have a ****load of people doing one small thing as a side task, it could add up.

I would hope it'd be a future possibility, though; I realise it's highly unlikely at present or in the forseeable future.  I know the problems with it; for one thing you'd need to have some form of really professional setup and attitude to manage it.  But IMO it'd be a logical way to expand the community.

 

Offline Flipside

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Yup, I'd be 100% behind something like this, however, I'm going to wait for the SCP to be more recognisable as a 'finished' product before looking at it. One of the main problems with working on Mods with the SCP is that it changes and updates so fast that the first models I made look really really poor and low-poly compared to the stuff I'm seeing now. I'd personally like to avoid that kind of 'incontinuity' if I was working on a project like this, so I know what I can and cannot do before I start ;)

 

Offline aldo_14

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Quote
Originally posted by Flipside
Yup, I'd be 100% behind something like this, however, I'm going to wait for the SCP to be more recognisable as a 'finished' product before looking at it. One of the main problems with working on Mods with the SCP is that it changes and updates so fast that the first models I made look really really poor and low-poly compared to the stuff I'm seeing now. I'd personally like to avoid that kind of 'incontinuity' if I was working on a project like this, so I know what I can and cannot do before I start ;)


Yup.  One of the things that occurred to me is that you could use this as way of helping focus the SCP work around the content (if that's not an arrogant sounding thing to say) and vice versa.

Either that or simply pick a specific SCP version and stick with it (only updating where 'minimal impact' type features are added; for example adding bumpmaps)..

 

Offline Black Wolf

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Quote
Originally posted by aldo_14

Either that or simply pick a specific SCP version and stick with it (only updating where 'minimal impact' type features are added; for example adding bumpmaps)..


That's a logical way to do it, but the problem is that so many cool things, things that would be useful when trying to create a new universe/technology set, are just over the horizon, or have been implemented and then removed, probably to return soonish - Bob's material system, Tertiary weapons, gravity, cloaking, etc. But that's the nature of the SCP I guess - cool things will always be just over the horizon.

Flip: You could prevent that by standardizing (approximate) polycounts and texture sizes I'd think. If you just said at the outset "Figters will be no greater than X polies and will have WxW texture maps, Cruisers will be no more than Y polies and will have no more than three ZxZ maps, etc. etc." you could prevent that sort of quality gradation.
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Offline Bobboau

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SCP is reaching a point were it's going to be totaly cutting edgeand development of new graphical features will no longer be a matter of codeing.
I am restructureing a lot of stuff right now, giveing the materials system controle over how models are loaded, it is a real mess so it's going to take me a while. but once I have this done, and I get the file format for POFs upgraded, and I merge everything back (oh yeah, and get it working with OGL), and I do a lot of bug hunting, it'll be time to intrgrate shaders, and once that's done there'll be nothing left to do graphics wise for quite some time.
« Last Edit: May 30, 2005, 02:14:02 pm by 57 »
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Offline TopAce

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Quote
Originally posted by Bobboau
SCP is reaching a point were it's going to be totaly cutting edgeand development of new graphical features will no longer be a matter of codeing.
I am restructureing a lot of stuff right now, giveing the materials system controle over how models are loaded, it is a real mess so it's going to take me a while. but once I have this done, and I get the file format for POFs upgraded, and I merge everything back, and I do a lot of bug hunting, it'll be time to intrgrate shaders, and once that's done there'll be nothing left to do graphics wise for quite some time.


Then, the time for making it stable would come at last.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Roanoke

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Quote
Originally posted by Flipside
I think Me, Mik and Whitelight are then oldest three around here.... :nervous:


tell that to Geezer ;)

 

Offline Bobboau

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Quote
Originally posted by TopAce


Then, the time for making it stable would come at last.


true, once I get this done, there would be no more hacks to get stuff working, it'd be time to do some code cleaning, and bug hunting, once this is done all bugs related to graphics will be gone, replaced with a totaly new and unseen set of horable bugs that no one is prepaired for.

fortunately what I'm doing right now is simplifying the code base a lot, so it will make bug hunting much easier. exept maybe for the texture system... that's still a mess.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sandwich

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Speaking of a community-wide project, the FSU is looking for (or will be, once I can get the time to formulate a thread about it) a project taskmaster - someone who has the time and capability to coordinate a team. I have the vision, but neither time nor management skills, unfortunately.

I'll gladly offer the FSU to be the SCP showcase - that's what it's geared to be in the first place. :p And it has a storyline that I'm dying to see revealed to the FS public. :D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  

Offline redsniper

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Wow, and I though the upgrade project (if that's what you're referring to) died a long time ago.
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Offline Taristin

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ye of little faith. :blah:
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Offline redsniper

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Well, there hasn't been any mention of it for a long time so I thought it was dead. I'm glad I'm wrong though.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Sandwich

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Nope, not dead. I'm just too much of a perfectionist to manage the project. ;)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Grey Wolf

I thought Maeg was running it for some reason.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Goober5000

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Quote
Originally posted by Sandwich
Nope, not dead. I'm just too much of a perfectionist to manage the project. ;)
Is that a good thing or a bad thing?

Excessive perfectionism has already delayed Silent Threat: Reborn by almost two years. :nervous: