Author Topic: My "little" WIP Topic  (Read 138600 times)

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Offline Fury

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It is up to the mission designer to make those vessels behave like they should. AI does not know how to make use of Xill's weapons. Xorr is small enough so it is not such a problem with that ship.

 

Offline IPAndrews

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Mav and I are toying with the idea of making those things on the sides turrets but perhaps leaving them unused unless the mission designer assigns weapons to them. The main weapon will be under the ship as in the show and the best way of using that is probably to script a waypoint path that flies the Xill over the ships you want to toast.
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Offline aipz

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Maybe they are suitable for some sort of antifighter interceptors. Such advanced species like vree must have a nasty way of dealing with small,  manouverable fighters ( short range beam weapons, with quick reload like the sekhmets?)
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Offline IPAndrews

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A novel and interesting idea that I kind of like. Although my brain is rebelling and saying that beam weapons don't seem like the Vree style and that I should have a light / slow reload version of the gun on the bottom on the sides.
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Offline Prophet

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The Btl at Coriana 6 shows us that Vree can whack fighters with that big gun of theirs. But since that would be hard to implement in TBP I suggest this. The bottom big gun can target fighters. And add similar, but smaller gun to the topside with a bigger LOS but smaller damage and range.
Unfortunatley that would require at least changing the texturtes, but it would not change the characteristics of the vessel too much. Turning those side thingys in to weapons, or adding beam weapons is serious overkill in my estimation.
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Offline NGTM-1R

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Don't the Vree just go for a shotgun effect with the main gun on the Xill when doing anti-fighter work?

It might be time to renew the request for the SCP folks to code something like a "guns towards enemy" order, if the Xill is really going to measure up.
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Offline IPAndrews

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Quote
Originally posted by Prophet
Turning those side thingys in to weapons, or adding beam weapons is serious overkill in my estimation.


Yes there are 24 of them so there's serious overkill potential there. If I make those things on the sides turrets they'll be assigned no weapon as default. I don't think a weapon on the top like the one on the bottom really achieves anything and there's no geometry for it anyway. A ship definable "optimum angle of attack" would be ideal but so far the SCP people have shied away from the AI code. Oh and "shotgun effect"? What's that? Got pictures?
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Offline aipz

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I didn't meant to turn all of them into antifighter turrets, just suggesting to add a few weapons which would fit the Vree and allow to defend their ships against fighters...
"Another fellow pilot"

 

Offline IPAndrews

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I'll chat with Maverick. There's no ideal solution to this. Blame the Vree for somewhat iffy (but extremely cool) design. Style over substance I think. Something the Vree navy's lead designer came up with while smoking a particularly good joint.
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Offline NGTM-1R

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Quote
Originally posted by IPAndrews

Oh and "shotgun effect"? What's that? Got pictures?


No; having not actually seen the episode in question (and not even reliably remembering which one it was), I'm just going off descriptions I've heard. A Xill wtfpwns 20 or so Shadow fighters with what is almost universally described as a "shower" of antimatter from its main gun.

"Shower" implies lots and lots of little packets of antimatter, hence my "shotgun effect" comment.
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Offline IPAndrews

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Oh I see. Now if you'd said "Shower" :). That is what it does and it's one of the coolest CGI moments in the series although I don't know why.
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Offline aipz

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So maybe an optimal solution would be main gun can target fighters + 4 or a bit more smaller antimatter ones ( powerful, slow reload and medium range 1 km ?)
4-8 would not be an overkill, but similar to the ships like Olympus, Hyperion or Th'nor, in other words fair firepower, dangerous and the fighters would still have a fighting chance...
« Last Edit: August 02, 2005, 06:23:21 am by 2633 »
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Offline Fury

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Quote
Originally posted by IPAndrews
Something the Vree navy's lead designer came up with while smoking a particularly good joint.

:lol:
This cracked me up.

 

Offline Col. Fishguts

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Quote
Originally posted by IPAndrews
Oh I see. Now if you'd said "Shower" :). That is what it does and it's one of the coolest CGI moments in the series although I don't know why.


Yes, that was definitely a "whoa" moment.



For the uneducated amongst us, this are a couple of Shadow Spitfires being shredded by the Vree antimatter weapon.
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ok, some good news for all waiting for some ingame shots of new models: the pof exporter is now fully working for me, meaning i can export the meshes from max even with moving and firing turrets. so i will export all of my finished models the next days :)

 

Offline Fury

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Nice. :)

Which means I need to work on whole lotta more table entries in the near future. :( *sniff*

 
i am sorry, but i hope you have a little fun with it too, i tested the victory yesterday, 7 forward beam weapons, it has destroyed a primus in no time :)
and those  25 gatling turrets, it is just awesome

 

Offline Getter Robo G

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Offline Prophet

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Naah... The Victory is a cool looking ship, I agree with that.
But not very practical design for a warship... It should be a windowless box, like the Valen. :lol:
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 
ohno, the valen was so ugly, i dont think the minbari would allow a ship to be that ugly and having the name of a prophet like valen