Author Topic: Hi-Poly Herc 2  (Read 37987 times)

0 Members and 3 Guests are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
just upload your WIP model and someone will fix it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ghost

  • 29
    • whoopdidoo
Like maybe Bob. He said it first.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

  
--------------------------

Sig

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
That's using far too many textures for a fighter.

Looks nice though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Ghost

  • 29
    • whoopdidoo
Okay, I put it all into my FS2 data directory, in models and maps respectively... I keep seeing some transparent stuff, like I look at it from behind and see all the way to the cockpit glass. That means it's missing textures, methinks. Also, your cockpit glass is opaque. Grargh.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Might it be the sheer size of the maps? 4mb (let alone 2 of them) seems abnormally large...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you seem to be missing maps, noteably 'base', and (the aparently eroniusly assigned) 'default', as well as all the textures for the inside of the cockpit. try to use one map for the hull (seperate texture for the glass still) and one for the inside of the cockpit.
and I think the weathering effect was too strong on them, these ships are made of meatal, not granate.

and I found the problem, there is something screwy with the glow points.
« Last Edit: July 17, 2005, 03:24:42 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Quote
Originally posted by Ghost
Also, your cockpit glass is opaque. Grargh.



Yeah, I've checked this.


You have to use the alpha channel for the glass map.
Convert it to DDS using DXT5.

Quote
Originally posted by Bobboau
I think the weathering effect was too strong on them, these ships are made of meatal, not granate.


I think so too. The maps are quite nice, but try to add the details before you draw this line stuff.

Oh and tone down the glows. They are way to big. They shouldn't be on the main map too.

Well, it's still nice. ;)
« Last Edit: July 17, 2005, 03:24:38 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
int the glow point properties, it needs to say $glow_texture=
not $texture= or what ever it is in the file
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
any updates? did a search but didn't see any other hi-poly herc II threads. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
If the model gets updated, the author will post it.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yeah but a progress report wouldn't hurt. It has been 2 months since the last post after all.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
"Status report, Number One." ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Well Im kind of waiting for the new POF editor to be released. The model is finished, I just cant get it working ingame.
--------------------------

Sig

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
What's the problem you're running into? Same thing as before?
-C

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
This is a little old.  Devils_Hitman, please PM me if you're still around.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Stupid question, but how do you get the exporter to take baked UVs instead of the assigned ones?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
you have to bake it, making sure to set it so that the model uses the baked map for everything. Then convert it to edittable poly again and work from there, IIRC.
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Not what I did, but close enough.  The maps are essentially unedited from Devil's Hitman's version, just baked into a single texture.  I did, however, swap out the cockpit, as the one in the model before looked like something out of TRON and the pilot himself was about 9 feet tall.

Download Me!


who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM