Author Topic: Hi-Poly Herc 2  (Read 37874 times)

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Offline Woggy

  • 22
Please tell me how to install this and other models like it. I put it in the freespace2\data\models folder but ingame there's just an engine glow. No model and no texture. If you shoot it though the sheild flash and the guy says "hold your fire!" I think the game might be loading the model but not the textures...  :confused:


EDIT: I do have fs2_open...

EDIT 2: I found out myself, it all goes in multidata. Thanks anyway.
« Last Edit: December 15, 2005, 08:19:34 am by Woggy »

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
no. it doesn't go in multidata. If you read the wiki, pof files go into the /data/models/ folder, and tga, dds, pcx files go into the data/maps folder.
Freelance Modeler | Amateur Artist

 

Offline Cobra

  • 212
  • Snake on a Cain
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I just like having cockpits so I can turn on "show ship" and fly them around...

what's the command for that, again?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

  • The POFressor
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  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Adding "show ship" to the flags area in ships.tbl.
who needs a signature? ;)
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"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Or just use an XMT:
Code: [Select]
#Ship Classes
$Name: GTF Perseus
$Flags: ("show ship")

$Name: GTF Hercules
$Flags: ("show ship")
;;...and so on...
#End
-C

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Or just use an XMT:
Code: [Select]
#Ship Classes
$Name: GTF Perseus
$Flags: ("show ship")

$Name: GTF Hercules
$Flags: ("show ship")
;;...and so on...
#End

What is a XMT ? and what extension should we give to the file ?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
-C

 
Hello,
   I believe I posted once about the Herc II already, but no one has answered my question, which is no big deal really. I just wanted to know if the "02" was going to be placed on the Herc II in the future or if it was decided not to be placed on it. Sorry if am sounding like a purist, and realize that I am not neglecting the bigger picture about the Herc II... it is awesome and I truly appreciate the work that was put into creating it. Thanks, guys.

  

Offline StratComm

  • The POFressor
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It was decided to not be placed on it for a couple of reasons.  The ones I know of (since I didn't actually make the texture) are that the 02 looks somewhat silly on every single instance of the ship, and because the map was mirrored completely.  So no, no plans (nor is it possible without recompiling the model) to put the 02 back on.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I see what you mean. Thanks for the update.

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
What about some kind of texture replacement like the Orion nameplates (or does that require a flat surface?), alot of work for a fighter but could be intresting
Kiss my Fluffy White Ass!

 

Offline StratComm

  • The POFressor
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  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
That'd be doeable, but I can't get it now.  I'll play with that when I get back to school.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Genoism

  • 26
  • WIP FS3
ooo good stuff i like it a lot  :yes: :yes:
After much debate I decided quotes are a waste of time.

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
It'd be sweet if someone would fix the textures on this thing.  I'll ignore the 1024x2048 main texture for now (though someone probably will go to hell for that ;)) but what's almost impossible to ignore is that it's using the new texture for LOD0 and the original texture for LOD1/2/3.  The textures look very different so when you see a herc2 in game with the new texture, it's targetbox view has a completely different texture on it.  Idealy it would just have every LOD UV mapped to the same texture and that texture saved as a DXT1 compressed DDS with full mipmap levels.

 

Offline BlackDove

  • Star Killer
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    • http://www.shatteredstar.org
That needs fixage.

 

Offline StratComm

  • The POFressor
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  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
It does.  I didn't spend long on it when I converted it, so it could stand re-doing.  Unfortunately the maps don't exactly line up as it stands now so I'll just have to rebuild the LODs.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM