Author Topic: 3d shockwave stage two (IMG heavy!)  (Read 16044 times)

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Offline DaBrain

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3d shockwave stage two (IMG heavy!)
The old thread title was kinda embarrassing... ;)
That and the fact that I didn't know who was talking about which effect anymore. )

Please do not ask anything about the first effects here. Use the old thread.


Ok, the current status:

The frames are done, the mapping is complete. -> Everything is done, but I've two smaller problems.
The mapping isn't perfect for some reason. It has small seams.
(First shot)

The next problem is more serious. It won't play all frames. It just stops playing them. :(
I think the model animation is over before all effect frames were played. Maybe I can fix that with the ships.tbl.















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« Last Edit: August 04, 2005, 06:37:11 am by 1688 »
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Offline Rott3

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3d shockwave stage two (IMG heavy!)
:jaw: Who cares about the problems. I know i wouldn't give a damn for the errors. Those explosions are so good, you should release them now.
Bet ya can't stick it

 

Offline Primus

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3d shockwave stage two (IMG heavy!)
*worships DaB* :D Those are awesome. :yes:
No surrender, no retreat.
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Offline Fineus

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3d shockwave stage two (IMG heavy!)
Oh dear god. You sir, have talent.

  

Offline Kie99

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3d shockwave stage two (IMG heavy!)
:jaw: Those are beautiful!  Is it just me or is anyone else unable to see any mapping errors?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Galemp

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3d shockwave stage two (IMG heavy!)
Willikers.

Is that, like, genuine firey glowy goodness I see?!
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Offline Falcon

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3d shockwave stage two (IMG heavy!)
Nice looking shockwaves... :yes:

 
3d shockwave stage two (IMG heavy!)
Ah DaBrain. You always say, that your abilities are to weak and that you need help in fixing major problems of your wothless creations. And in the next second you impress the whole community with the next step forward to FSO.

Man, all you need help in is raising your self-esteem    ;) ;)


VERY VERY NICE WORK. KEEP IT ON!!!:yes:

 

Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by kietotheworld
:jaw: Those are beautiful!  Is it just me or is anyone else unable to see any mapping errors?


You have to view the first shot at full size.

The seam is only one pixel broad.



BTW those shots are from the super-high-end version for 256 MB cards on GF 6800 GT or Radeon X800 Pro/XL level.

(1024² * 159 frames = effective res 2048²)

The 512² version won't look much different though.

I'll create a low res version too. 256²
It  should look as sharp the the first effect. (4 tiles = effective res 512²).

;)

Maybe the animation stoped because my 128 MB card ran out of memory. I'm converting the 512² version now. I hope it will work better.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
3d shockwave stage two (IMG heavy!)
Quote
Originally posted by DaBrain


BTW those shots are from the super-high-end version for 256 MB cards on GF 6800 GT or Radeon X800 Pro/XL level.


So in other words, they'll work fine on mine, then? Oh, goody. :D
Carpe Diem Poste Crastinus

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Blind people with them..."

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Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Well, I hope so... ;)

I can hardly calculate that. It weird. The 512² version performs better of course, but the first time it's displayed there is a huge frame drop...


It still won't show all frames. :(


Edit: Hmmm, limit for EFF frames... I hope that's not the problem...
:nervous:

No, has to be something else. It's displayed longer for some cap ship explosions.


Edit2: I've tested it. The 512² version looks almost like the 1024² version. If you the the memory on your card, you should use the high end version, if not, never mind. It's no big loss. ;)
« Last Edit: August 04, 2005, 10:19:51 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Kie99

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3d shockwave stage two (IMG heavy!)
I thought that was a deliberate part of the effect.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Ok... this is really really strange...


There seems to be a frame limit (99 frames), so I've cut out every second frame.

It works now... but there is a new problem. Well, see for yourself.
The animation has 80 frames now (... not smooth enough anymore... :( ) an 80 frames are set in the EFF file.

It just shows me all images I have in the maps folder after the animation.

(Everything is fine...)


(What the...? :wtf:  Nooo!)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Rott3

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3d shockwave stage two (IMG heavy!)
It looks quite funky
Bet ya can't stick it

 

Offline FireCrack

  • 210
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3d shockwave stage two (IMG heavy!)
uhoh, see if decreasing amount of frames more helps...

if not, it's probably somthing you'd need an SCP guy to fix.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Well, I'm already on a lower ammount of frames than first shockwave had.

Maybe something screwed up during the conversion. The frames look fine, so I'll have take a more detailed look. ;)

@all
BTW if you want to fix the mapping, I'll send you the converted model and the texture.

Edit: I'd like to thank all of you for your kind words. ;)
It will take more time than I thought to release this after all. I thought I could release the effect right after the first posting, but I didn't know there were some hidden problems.
« Last Edit: August 04, 2005, 03:13:55 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Ghost

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3d shockwave stage two (IMG heavy!)
What the hells is that shockwave in the last pic up there?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

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Offline Unknown Target

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3d shockwave stage two (IMG heavy!)
Looks like it's the Ulysses texture. The third screenshot in DaBrain's post is definately my background now :)

 

Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by Ghost
What the hells is that shockwave in the last pic up there?


Uhm... I call it "the reason for the release delay". ;7

To be honest, I've no idea why this happened.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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3d shockwave stage two (IMG heavy!)
Those seams you have are because you need to pull the boundaries of the UV map inward. The effect you're getting is because the edges of the UV snippet are extending past the boundaries of the image, and are displaying the black portion from what would be the left side. (I hope this is understandable)
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