Author Topic: 3d shockwave stage two (IMG heavy!)  (Read 16098 times)

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Offline Kazan

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3d shockwave stage two (IMG heavy!)
/agre Ether
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Offline IPAndrews

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3d shockwave stage two (IMG heavy!)
Nah. Yellow > blue.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Col. Fishguts

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by IPAndrews
Nah. Yellow > blue.


Nah-uh. (Hyperintelligent shade of) Blue > yellow.
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Offline BlackDove

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3d shockwave stage two (IMG heavy!)
Bombs = Blue

Explosions = Yellow

Isn't that..... logical?

 

Offline MetalDestroyer

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3d shockwave stage two (IMG heavy!)
No, i have better, Explosion == Mix between Blue and Yellow/Orange :crazy:

The Yellow/Orange part is only for the border, and the blue one for the core.

 

Offline aldo_14

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3d shockwave stage two (IMG heavy!)
What, green?

 
3d shockwave stage two (IMG heavy!)
Jeez, look what I've started. Whatever, as long as it looks awesome, which it does.

 

Offline MetalDestroyer

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3d shockwave stage two (IMG heavy!)
I'm just Kidding :p

 
3d shockwave stage two (IMG heavy!)
Oh I know you all are. ^_^

 

Offline DaBrain

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3d shockwave stage two (IMG heavy!)
I think most people don't have enough gfx ram for two of these effects. (The includes me. ;) )

I thought about adding a small, suble and simple shockwave for fighters though. Might look nice.  ;)

Stay tuned, I don't want to release anymore unfinished packs, so the next one has to be perfect.
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Offline Cobra

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3d shockwave stage two (IMG heavy!)
ahhh, another perfectionist. ;)

great to hear though! :yes:
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Offline Ulala

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by DaBrain
I think most people don't have enough gfx ram for two of these effects. (The includes me. ;) )
 


I personally wouldn't mind if you released a high-end shockwave. My 6800gt could always use a lil exercise. ;)
I am a revolutionary.

 
3d shockwave stage two (IMG heavy!)
It's not GPU power that's the problem, it's GPU memory.  All the FS2_open effects eat up tons.  128mb cards definitely can't take it, 256mb cards are starting to be used up and few people have 512mb cards.

 

Offline Kazan

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3d shockwave stage two (IMG heavy!)
yeah... fs2 open = MEMORY HOG

and most of the artists aren't even ATTEMPTING to be memory efficient
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Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by ChronoReverse
It's not GPU power that's the problem, it's GPU memory.  All the FS2_open effects eat up tons.  128mb cards definitely can't take it, 256mb cards are starting to be used up and few people have 512mb cards.


It's not only the memory size, but also the memory bandwith. A Radeon 9600  or a Geforce FX 5600 will have problems with this effect, even if they have 256MB ram.

@Ulala A 6800 GT shouldn't have a slightest problem with even two of these effects.

Actually I don't know how to use an alternative shockwave though... It's no problem in the weapons.tbl. But I don't know how to change it in the ships.tbl.

I'm trying to figure it out now. ;)

Quote
Originally posted by Kazan
yeah... fs2 open = MEMORY HOG

and most of the artists aren't even ATTEMPTING to be memory efficient


Hmm, are you talking about a spefic artist? :nervous:

;7
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  
3d shockwave stage two (IMG heavy!)
Maybe you are looking for this?

by Taylor
_______________________________
If you want to use the 3d pof shockwaves 02 and 03 then you'll have to not use "$Impact Explosion:" and instead use "$Shockwave Model:" (with .pof ext and after where the shockwave speed is specified). If you don't specify an impact explosion then none will be used. The default 20050103 build isn't going to work worth a crap with the 3d shockwaves though so it will have to be T-20050807 which has most of the 3d shockwave worked out.
--------------------------------------------------------------------------------------

Found it in the Babylon test thread.

Guckst Du hier:

http://www.hard-light.net/forums/index.php/topic,34428.0.html

 

Offline DaBrain

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3d shockwave stage two (IMG heavy!)
Yeah, I found it right before you posted it... Oh, man. ;)

I've created a new model for the fighter shockwave and found a way to fix the seam problem for sure.
:nod:

This problem was driving me crazy, so I'm pretty happy right now. ;)

Edit: Statisfaction found an early end:
Code: [Select]

Error: Could not initialize hudparse.cpp as ships were not inited first.
File:D:\src\fs2_open.testing\code\hud\hudparse.cpp
Line: 997
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Damn, I did it again. I broke the pharser. :mad:

Edit2: Works now. ;) I'm pretty impressed. ;)
« Last Edit: August 17, 2005, 05:48:20 pm by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline MetalDestroyer

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3d shockwave stage two (IMG heavy!)
Does it include the Explo from TBP 3.2 ??

 

Offline aldo_14

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3d shockwave stage two (IMG heavy!)
Quote
Originally posted by Kazan

and most of the artists aren't even ATTEMPTING to be memory efficient


?

 
3d shockwave stage two (IMG heavy!)
I only have a 64MB card. u_u