I'm convinced that I'm the bug.
I can't get it to work with Stick's "white squares" build either.
I tried Goob's 20050722 build though apparently it wasn't supported in that build(errors from the parser in ships.tbl about their being a $shockwave model instead of $ai)
Working off the idea that this has been committed to CVS I've tried the newer RedMenace 8/05/2005 build.
Tried using the mid-level shockwaves, no go.
Tried using the low-end shockwaves, no go.
I run x64 but that shouldn't make difference considering I get no other graphical glitches.(I have the newest available nVidia x64 drivers)
I tried both OpenGL and DirectX.
I know my system can handle it:
AMD64 3200 @2.4Ghz(~3800)
1 Gig of Ram
6600GT everything overclocked
at any rate the options I have set using the 5.3 launcher are:
-spec -glow -pcx32 -jpgtga -nomotiondebris -2d_poof -rlm -pcx2dds -orbradar -3dwarp
I checked the directories to make sure that the files are where they're suppoused to be. All the pofs are in models all the tetxures are in maps the table is in tables.
I dunno what the deal is.