Author Topic: Final 3d shockwave release for all systems!  (Read 28787 times)

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Final 3d shockwave release for all systems!
How bad does the low end version look compared to the High end one? I have a Radeon 9800 Pro 128mb --- i cant test right now, though.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
A small explaination:

Super-High-End = 1024² frames, uncomressed glow, uncompressed f_shockwave

High-End = 512² frames, uncompressed glow, uncompressed f_shockwave

Mid-Range = 256² frames, compressed glow, compressd f_shockwave

Low end = 512² compressed single frame, no glow, compressed f_shockwave

Note: All frames are only tiles. The final version uses four tiles. That means each effect looks four times more detailed then the frame res. (Way more efficent than my first 3d shockwave.)


The Low-End version looks surprisingly good. It lacks the glow and the animation, but it's still pretty cool. ;)

Here is a shot:
(Low-End version!)


BTW it took me quite a while to work out all these different versions.
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Offline MetalDestroyer

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Final 3d shockwave release for all systems!
Hum, i tested the Super High End version and it looks amazing but i prefer the blue one and with the same effect as the older (the blue version and the Soron eye ^^ ).

However, with my 9800 Pro, when Fighters/bombers and bombs explode, my comp have important slowdown ( 5 fps when the shockwave begin ).
Normally the game run very smoothly with an average of 85 fps or more like 120 fps.

Can i replace the dds files with the blue version ? Does it work ?

 

Offline DaBrain

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Final 3d shockwave release for all systems!
I can recolor this effect. It looks quite good in blue:



About the slow-down. The Super-High-End version is for 256 MB gfx cards only. A 9800 Pro should work fine with the high-end or mid-range effect.

I think only very few people will be able to use the super version. ;)


With the high-end version I have slow-down only once. Just when the effect is displayed at the first time. (OpenGL)
In D3D I get slow-downs each time a shockwave appears.

Maybe switching to OpenGL fixes your problem.
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Offline MetalDestroyer

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Final 3d shockwave release for all systems!
I only play in Open GL since i discover his true Uber Power when playing the Transcend Campaign ^^




EDIT :

When i was talking about the effect, I mean this :




I prefer keeping this kind of effect but just add the fix you did with those news Shockwaves.
« Last Edit: August 19, 2005, 04:34:55 pm by 1984 »

 

Offline Cobra

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Final 3d shockwave release for all systems!
Quote
Originally posted by DaBrain


I didn't add a new weapons.tbl. And especially no "GTVA Rapid Laser". I suggest you delete the weapons.tbl. ;)
\

uhhh, i don't have a weapons table. just the ships table.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Roanoke

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Final 3d shockwave release for all systems!
might be a rogue vp knockin' about in your main FS directory.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Quote
Originally posted by MetalDestroyer

I prefer keeping this kind of effect but just add the fix you did with those news Shockwaves.


The effect has less frames, so the fixed table won't work...

You'd have to rewrite all $Shockwave Speed values in the ships.tbl.


I could make this effect more efficent too (by using four tiles), but it will decrease the image quality a bit.

Quote
Originally posted by Roanoke
might be a rogue vp knockin' about in your main FS directory.


Yes, that's probably the problem.

Cobra, your problem has nothing to do with the shockwave effect.
« Last Edit: August 19, 2005, 05:14:29 pm by 1688 »
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Offline Cobra

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Final 3d shockwave release for all systems!
Quote
Originally posted by Roanoke
might be a rogue vp knockin' about in your main FS directory.


nope, none of the VP's in my MODs have a GTVA Rapid laser. that's the confusing part. :wtf:

[EDIT[ i never got this problem until i installed the shockwaves, DaB.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Well, this effect is ment to be used with the MV packs, but nothing more.

This "GTVA Rapid laser" is no standard content, so you're using a mod obviously.

If I'm right, downloading this file should fix it:
http://www.game-warden.com/starfox/Non_SF_related_stuff/weapons.tbl
(Put into /data/tables/)

But it's not my fault at all. I've spent enough time on this. I would have noticed this kind of bug.
« Last Edit: August 20, 2005, 04:08:54 am by 1688 »
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Offline Ulala

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Final 3d shockwave release for all systems!
Mmmm, super high end works wonderfully, I'll throw up a screen or two in a bit. Blue might look really cool, any chance you could snag me a super high end blue? ;7 ;)
I am a revolutionary.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Yeah, I'll work on that tomorrow. ;)

I'm just thinking about the glow effect. ATM it's red-organge-ish.
How should it look for a blue shockwave?

I think white should be perfect... not sure though...


I'm glad to hear the effect works well. Maybe it's time for me to upgrade my gfx card. ;7
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Offline Ulala

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Final 3d shockwave release for all systems!
I think a whitish glow would be sweet. :nod:

Anyway, 56kers beware, here comes some images!

KABLAM!










:D I love it.
I am a revolutionary.

 

Offline Cobra

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Final 3d shockwave release for all systems!
DaB, i can't download the weapons.tbl. :(
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Trivial Psychic

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Final 3d shockwave release for all systems!
Cobra, the GTVA Rapid Laser is something from Inferno, or possibly "Sol: A History" which is partially based on Inferno.  This may lead you to the culprit.
The Trivial Psychic Strikes Again!

 

Offline MetalDestroyer

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Final 3d shockwave release for all systems!
Hum Cobra i'm interested about your rapid laser ^^
I bored to see laser reach their target so slowly except for the flak :D

 

Offline CP5670

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Final 3d shockwave release for all systems!
I just tried this out. Very cool, although it occasionally looks weird. Super high end works fine for me.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Quote
Originally posted by Cobra
DaB, i can't download the weapons.tbl. :(


Link fixed.

Quote
Originally posted by CP5670
I just tried this out. Very cool, although it occasionally looks weird. Super high end works fine for me.


In which way does it look weird?
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Offline CP5670

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Final 3d shockwave release for all systems!
I basically happened to see it nearly head on once or twice, so it looked sort of strange at such angles. This was rare though; for the most part it was excellent.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
I hope someone will work on a code workaround for this.

Some angles (relative to the player) should be disabled.

I think it happens rare enough to ignore it for now. ;)
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