Author Topic: POF Constructor Suite 2.0 Loads its first model!  (Read 45150 times)

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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
I changed how lighting works and that nastiness went away bob


oh.. completion dialogs for file writing are in, i've fixed the shortcut for when a sortnorm only contains two polys - it works now and is therefore enabled: that should speed up BSP generation,

I've made it so you can switch between Textured, Solid and Wireframe views
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
I gotta question for everyone

Would you like the editors to be dialogs or integrated into the windowpane like in modelview?

[later is harder to implement well... but i'm willing to do it if you want it]

[note: all my context menus are structured around using dialogs]
« Last Edit: August 29, 2005, 10:51:11 pm by 30 »
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Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
that's what I'd prefer, though I think along the bottom would look better than the side.
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
bottom would be much harer to make look good

oh.. another build - with the features i mentioned above - plus loading menus implemented

[edit]

oh great.. there is a race condition on the release build that is causing the main loop never to come out of looping on the progress bar.. BLEH
« Last Edit: August 29, 2005, 11:27:34 pm by 30 »
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
ok here we go
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Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
wow that thing is just so much better than PCS1 so far it's amaizeing, well asside from the editing capabilities...
Bobboau, bringing you products that work... in theory
learn to use PCS
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Offline DaBrain

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POF Constructor Suite 2.0 Loads its first model!
Agreed. :)

Does it already load *.cobs?

When I try to load a *cob, it doesn't complain "not implemented yet", but it starts loading... well it chrashes after a second, but this means you've probably started working on the cob import code, right? ;7
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Offline Lynx

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POF Constructor Suite 2.0 Loads its first model!
Tried it out, so far it seems bugless and works. The only thing that every model I load apparently uses textures from a lower LOD on LOD0. And it's a bit wierd to have the perspective be dependent on the  render window ratio.

AS WC fan you might know that an Arrow normally is about half the lenght of what seen here. :p
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Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
I noticed that too, you need to change the aspect ratio every time the windo resizes.
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
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Offline DaBrain

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POF Constructor Suite 2.0 Loads its first model!
Kinda works fine for me. When I resize the window vertically, model is scaled down (X and Y).
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
Quote
Originally posted by DaBrain
Agreed. :)

Does it already load *.cobs?

When I try to load a *cob, it doesn't complain "not implemented yet", but it starts loading... well it chrashes after a second, but this means you've probably started working on the cob import code, right? ;7


no it doesn't.. it means the worker thread spawned the load the file cannot created the dialog .. damn.  I guess i'l have to set an errorcode and terminate the runner instead of use the runner for the popup


as for the aspect ratio bug - i'll go look at my gluPerspective call that i make OnSize()


Quote
Originally posted by Bobboau
wow that thing is just so much better than PCS1 so far it's amaizeing, well asside from the editing capabilities...



wxWidgets does all the hard low level GUI stuff for me so i can torture myself writing call backs and actually handling the input events :D
« Last Edit: August 30, 2005, 08:22:15 am by 30 »
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
looks like i'm going to have to Mask those XPMs too

[edit]
i think i'm going to make it cache BSP data as well, so if you don't change the BSP it doesn't regenerate it
« Last Edit: August 30, 2005, 08:45:37 am by 30 »
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
i don't know what i did, or how i did it - but the devil library i custom compiled is now loading DDS :D
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Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
yays!
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
ok, wtf.. it works on my laptop now but not my desktop... hrm

[edit]
oh.. it was a two-part bug.. something is wrong with my VP reader AND dds support was broke
« Last Edit: August 30, 2005, 07:16:16 pm by 30 »
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
ok - new build

* I got DDS to work (custom compiled DevIL)
* fixed a bug in my VP Reader
* implemented wildcard searches in my directory list and VP listing classes which significantly speed up finding textures
* Implemented BSP-caching if it detects that the model was compiled with BSPGEN or PCS Compiler v1.3.4 - will only regenerate if you change the actual mesh in these cases, otherwise just stores a copy for future use if you write a back to POF (makes pof writing near basically instantaneous)
* other changes i cannot remember
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Offline WMCoolmon

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POF Constructor Suite 2.0 Loads its first model!
Does this allow you to save POFs in VP files?
-C

 

Offline StratComm

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POF Constructor Suite 2.0 Loads its first model!
While that would be nice, it seems like it would be more trouble to impliment that it's worth in the case that a filesize changes.  The entire archive would have to be recompiled so that the files have the correct offset, wouldn't it?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
absolutely correct stratcomm
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Offline WMCoolmon

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POF Constructor Suite 2.0 Loads its first model!
Quote
Originally posted by StratComm
While that would be nice, it seems like it would be more trouble to impliment that it's worth in the case that a filesize changes.  The entire archive would have to be recompiled so that the files have the correct offset, wouldn't it?


For minor changes, no. Saving the file to a temporary location and ensuring the filesize is the same as the version in the VP file would work.
-C