Author Topic: POF Constructor Suite 2.0 Loads its first model!  (Read 45158 times)

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Offline WMCoolmon

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-C

 

Offline BlackDove

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POF Constructor Suite 2.0 Loads its first model!
Latest version loads everything for me now.

Awesome Kazan. Awesome.

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
Quote
Originally posted by WMCoolmon


For minor changes, no. Saving the file to a temporary location and ensuring the filesize is the same as the version in the VP file would work.


which is almost certainly not going to be the same.

writing a VP cleanly from scratch is a big enough pita
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
I've blocked off screen space for the editing controls



Current Todo List:
  • Implement standard editor windows
  • Implement PMF::LoadFromCOB
  • Implement PMF::SaveToCOB
  • Implement Context Renderer
  • Cross-platform compatability cleanup
  • Implement PMF::LoadFrom3DS
  • Implement PMF::LoadFromLWO
  • Implement Geometry Editor
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
before you get the geometry editor, maybe you should make a UV editor.
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DEUTERONOMY 22:11
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Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
that will be part of the geometry editor
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"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
you know, maybe it would be more effective/easier to make it so that the tree extended down all the way to the lowest data, so all you'd have to do would be implement a string editor, a vector editor, and a float and int editor.
or is this the current plan, IIRC you are planning on reduceing displayed data, but I don't think you are to the degree I'm thinking here.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
i'm reducing the number of context menus - the tree ctrl is to give you a feel for the overall model structure and to allow you to quickly add/delete items.

the Edit contexts may go back in once i have the editors up depending on how easy/hard it will for me to jump to the editor
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
ph34r

PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
:shaking:
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
????
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Goober5000

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POF Constructor Suite 2.0 Loads its first model!
He's aph34red of it.

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
oh yeah i titled that post "ph34r" i forgot :D lol
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline WMCoolmon

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POF Constructor Suite 2.0 Loads its first model!
That's gonna be kind of hard to fully edit in 1024x768.
-C

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
the panel scrolls
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline ShadowWolf_IH

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POF Constructor Suite 2.0 Loads its first model!
great work Kazan, as soon as i finish unpacking from the move i will be loking into this.  Looks great so far though.
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Casualties of War

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
here play with this

The basic controls (non-listbox related ones) in the header editor work.

all the other editors are just stubs right now
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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POF Constructor Suite 2.0 Loads its first model!
wait a sec, what's with the chunck buttons on the top, I thought the editors were suposed to be accessed by the tree...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

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POF Constructor Suite 2.0 Loads its first model!
No one should use it often, but you still should probably put in an interface into the MOI.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

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POF Constructor Suite 2.0 Loads its first model!
Bobboau: when I decided to listen to everyone's desire to have integrated editors it made the context menus less-than-optimal for accessing the editors.

The tree will be used to control the context renderer (ie render gun points, etc)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir