Originally posted by karajorma
If you want to see the hosted campaigns finished how about signing up for them instead of going off and doing your own thing?
That's really the main problem. While I see that more and more people joining big campaigns to get them done is an issue, I honestly feel that some of the major ones would be somewhat restrictive (especially to FREDers) in terms of style and ideas.
The big thing is that lots of people want to see their ideas and stories put into FS2, and joining a big campaign just simply won't allow it to happen. However, with some of the lesser-known camps (i.e. Mercenaries, GTI, Pathways), designers often set guidelines, and then allow their FREDers to do a mission however they feel like. For example, when I FRED a mission for Pathways, I pretty much have reign on dialogue/story ideas so long as I stick to what Cobra and Ransom have said before.
The same goes for GTI: I set out the plot, mission details, and then allow FreespaceGundam to play around with the mission as much as he wants, so long as it A) gets the original point across and B) doesn't change the story drastically. Because of this, I often find FG's missions to be extremely enjoyable and deep simply because I let him use his own style and ideas when it comes to FRED.
I do see your point, however. People who start (or attempt to start) campaigns that are simply overambitious or grandiose and require a decent staff are the main problem. Honestly, people should just start basic: get some ideas for FRED, and, using either pure FS2/FSO or with some released mods, FRED a campaign with their own storyline. No new CBAnims/effects/mods of their own, just FRED, a story, and a campaign.
No 40-50 mission campaign either: just something basic to give them a rep and a test drive for building campaigns (there are exceptions to this, though; Blaise Russel, as we already know as a God with the ability to FRED 20 missions in his sleep and Ransom who simply catches onto FRED and does amazing things).
Usually a released campaign can give a designer a good rep among the community, and then that may lead to requests from various projects to have him enroll in their campaigns. Thus, one person starts a small project, impresses some people, one person joins big campaign, big campaign speeds up.
But don't throw this 'unreasonable' claim out. There's nothing reasonable about spending a good 1,2,3 or more years of your life working on something you'll give away for free - it's done purely out of the goodness of our hearts. And for people to ***** about how we're letting them down?
Amen. I know that as a (minor campaign and thus slow-working) developer, it takes a lot out of a person to formulate story ideas, manage teams, delegate tasks, and work out the bugs in campaigns. Having to deal with PR and people saying 'Is this dead?' or 'OMGOMGOMGHURRYUP!!!!1' I can imagine is just unbearable.
Seriously, people. If you want a quality product, don't edge the staff on. Give them reminders at the right times (i.e. when an update thread is posted) that you're still a fan and are waiting patiently, but don't spam their forums with "WE WANT UPDATES! POST SCREENIES OR I'LL SPAM YER FORUM WITH USELESS FANB0Y CRAP!" A project will be done when it's done and it feels that it has been fully worked-out to completion and their satisfaction. If the developers are happy, the people should be happy too. If they say they're moving along, spamming the forum doesn't make them go any faster. A lot of developers have been nice with dealing with these posts (Port Team with ST:R and Sesquipedalian with Scroll especially; I'll give credits to kara for being egged on for finishing SoR as well

), but just because they're nice about it doesn't make it alright to do.