Originally posted by WeatherOp
I too will reserve judgement until I use it.
Good to see some common sense interrupting Sony/Microsoft fanboydom...

See, here's the thing, nobody here has actually
tried the Rev Controller, so saying it'll be 'stupid, retarted[sic], or unable to work in small spaces' is just a little bit presumptuous. Seriously, if you're going to sit there *****ing about it, go back to drooling over the Xbox360's ability to make waffles, leave the speculation to the people smart enough to keep an open mind...
...Also, to those who thing that the Big N is pissing away deals with Third Party game-producers by making their controller highly specialised,
you're wrong. As has been stated in numerous articles on IGN and elsewhere, classic GCN controllers will work, and there's a seperate GCN Controller-style 'shell' available that the Revolution Controller will slot into [Below], meaning that the Rev is not only able to play regular games as well as the '360 and PS3, but also capable of play titles unique to the Revolution, and then there's the planned accessories that will be able to plug into the Revolution Controller, which should widen its already broad range of game-coverage...
[Image is a Mockup care of IGN]
[Following exerpt from IGNCube's Fact article regarding the Revolution Controller]Q: What does the conventional controller cradle/shell do? A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.