Other suggestions:
Either Gunship AI, or poor-man's-gunship-ai... ie, the use of "target big" and "target big no bomb" flags, so that heavier anti-cap weapons will target the bomber or fighter craft using it.
The ability to select specific ship fighterbays for arrival or departure.
change-skybox-pof sexp
That's all for now.
[Edit]
I forgot about bank-specific cycling and varied cycling. Basically, as we have it righ now and flag is used to enable cycling between primary fire-points, but it will enable it universally throughout the model. Furthermore, all firepoints will cycle in series. For example, if you have a bank with 4 firepoints, it will fire 1, 2, 3, 4 and then repeat. I'd like the ability to fire 1 and 3 at the same time, then 2 and 4, and repeat. I'd like to see the ability to select how many firepoints in a bank will fire at once, a numeric sequence to indicate which ones should fire together, and of course, a way to indicate which banks you want to cycle, and which banks you may not, or may wish to cycle in a different pattern.
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