Actually, that is for all the animations I did with it, texturing, and modeling...
took about two days to model and texture...and not much time at all to set up the animations...(You can see one of em at my site)
I let the animations render out while I was sleeping

so it just took a few days all together...figure about 3 or 4 hours to model...modeled in one day...incedentally, a couple days after that I created a bomber version, took even less time.
It is basically just a cylindar, beveled a lot at both ends...maybe 15 minutes to make the central fuselage...stuck a sphere on the front of it, and a cylindar with a slope inwards and a flate plane on the inside for the engines...(All of the details is done with textures on the engines, I should post a pic of the model with no textures)
Then a hollowed out sylindar beveled at both ends, extruded to one side for the weapons pod, and extruded and beveled to the other for the wing.
Select the front panel of the weapons pod, quad devide it, select a couple fo the outer faces, bevel in slightly, meta quad devide those a couple times, and bevel em out and then bakc in for the weapons...
Really very simple...
What took the longest was the rotating targeting reticle on the outside of the bubble. All I did was create a sphere, boolean subtract the peices of it I didn't want, extruded the whole thing, to give it depth, a good half hour or 45 minutes of work there.
The texturing was done quick also, basic metallic texures for everything, but the wing, the wing is basically a big metallic image matte with numbers painted on it, and then autosized to the wing.
I might have been generous giving it 14 hours, but I built it really fast and a long time ago, so I don't relaly remember. But I know it wasn't long. Just a little weekend project to build the two ships.
when I put that class together for people who want to learn lightwave, we might build the podfighter as the project.
Incedentally, the cockpit took the least amount of time. THe inside is mapped with a black textures with some colored squares, and a luminosity value, and the seat setup is just an old mesh of mine of the aliens powerloader, with a few parts removed.
what took the longest was rendering it out with full reflections and refractions, since the cockpit is all glass, and I wanted it to have the properties of glass.
Rob