Author Topic: Time for me to start modding!  (Read 6263 times)

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Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Time for me to start modding!
The turrets are way too large for that hull. The earlier profile shot had a certain majesty, but when the turrets are added, it looks shrunken in on itself.

Oh, and the turrets are way too high poly. A lot of what you've done there with the barrels can be better accomplished in textures.
[I am not really here. This post is entirely a figment of your imagination.]

 
Time for me to start modding!
Oh I know that for sure, but I wasn't using any reference pics when I was making the turrets. Came straight from my head and the turrets are too large in the new one.
I have created a masterpiece.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Time for me to start modding!
The second is much better than the first (the first is a bit too blocky, imo :)), but the second is great. Just scale down the turrets, though (I have the same problem - making these massive, oversized turrets for a tiny ship :D)

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Time for me to start modding!
*Happens to be drawn out of lurking when he finds the new SCP release*

Hmm... The first one doesn't strike me as too interesting, I'm afraid, but I very much like the second one. Turrets, as has been said, are a bit huge (And WAY to high poly - I recommend not giving the barrels' cylinder shapes any more than 10 sides, 8 is probably best, if you have more than that), but other than that, it's very majestic and has that Freespacey look. Thumbs-up.



That said, I bring no offering of a Hecate for thy kingdom, so please doth not spork out mine eyebrows. :nervous:
A alphabetically be in organised sentences should words.

 

Offline FireCrack

  • 210
  • meh...
Time for me to start modding!
I personaly like the huge turrets.


Now wheres my spork...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
Time for me to start modding!
Well I finished the model and it looks alot less blocky (but for some reason less intimidating from the front view) and the turrets should be right and the poly count is now low. As a reminder its enourmas turrets are its trademark. The advantage of its  4 X engines is that it allows other engines to be placed on the ship with no hinderence and allows that rear turret to track tail gators.






Btw, Does this Beam look Shivan? And the ship firing the beam isn't my Hurricane-V
« Last Edit: September 27, 2005, 01:19:59 pm by 3112 »
I have created a masterpiece.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Time for me to start modding!
[color=66ff00]I hope you don't take this as a negative, it's just my own taste really but I thought it looked far better (rather asthetically pleasing in fact :) ) without the engine pods and mounts.

The turret mounted guns look far too big, it looks like if you were to fire one of those cannons the ship would be blasted backwards or just buckle.

Lastly IIRC turret rotation is limited to one axis so the side turrets won't actually be able to turn in-game.
[/color]

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Time for me to start modding!
That ship might be more suited to Ferrium universe.  Time to get Kazan in here.
The Trivial Psychic Strikes Again!

 
Time for me to start modding!
Ah well, I guess no side turrets then. Or I could just keep them and have them not rotate. I still have other ship ideas that should work, time to work some more.
I have created a masterpiece.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Time for me to start modding!
Don't wipe the file w/ side turrets though, there was some discussion about trying to fix that.

Dunno if it'll ever get done, but it's probably worth the megabyte or so if it does. ;)
-C

 

Offline Ghost

  • 29
    • whoopdidoo
Time for me to start modding!
YES. Give it to Ferrium. BTW, that beam kicks major ass.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 
Time for me to start modding!
But I don't know this Ferrium. Also I'm making a fighter now and it looks... streaky.
I have created a masterpiece.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Time for me to start modding!
Quote
Originally posted by Vengence
But I don't know this Ferrium.


LINK
The Trivial Psychic Strikes Again!

 

Offline Nuclear1

  • 211
Time for me to start modding!
Now, you are my kind of newbie. One who makes a Hades-esque ship look that fine is a welcome member.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Time for me to start modding!
A noob to FS2 modding but not to others. I have been modding for a very long time. Just wait till I finish my fighter concept and model it. It looks great.
I have created a masterpiece.

 

Offline Nuclear1

  • 211
Time for me to start modding!
Can't wait. If it's anywhere as good as this, we'll all be pleased much. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Time for me to start modding!
Here it is, my new fighter. So far it doens't have a name so feel free to give it a cool GTF name that fits in. But I didn't design it to fit in FS2, rather to fit in my own story universe and it was called the Whirlwind (if you didn't notice, one faction in my story name their space ships after weather anomalies like Hurricane, Blizzard, Lightning, Bolt, Gale, Whirlwind, Storm, ect ect).

As a description, superbly fast and maneuverable with signifigant armor (75 m/s and 250 hp in tables when I code in) and firepower. It can hold 4 gun banks and 2 missile banks. Unfortunately its maneuverbility is extremely intense and fast so you'll have to get used to it pretty fast because it will be going all over the place.




Most of the body was based on some of todays aircraft and the engines were inspired by an X-Wing fighter. The rest is made up in my drawings. So far it is 1800 polies. A little to high in my standards but should pull through. Also I designed it with flying through nebulas, dust clouds, and other dirty stuff without signifigant drag in real life.
« Last Edit: October 01, 2005, 03:07:32 pm by 3112 »
I have created a masterpiece.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Time for me to start modding!
Not sure I care much for the outer missile pods.
The Trivial Psychic Strikes Again!

  
Time for me to start modding!
I'm not sure if they are even missiles myself :p  I just drew them in my note book thinking it looks catchy. Or I could just kill those and get to skinning soon.
I must say, killing those pods do make it better:D

« Last Edit: October 01, 2005, 07:24:22 pm by 3112 »
I have created a masterpiece.

 

Offline Krackers87

  • 158 crew
  • 29
Time for me to start modding!
Quote
Originally posted by Vengence
Unfortunately for me I underestimated the polies on the guns. Because of those barrels, the polygon meter jumped to 25000 and I havent even added the engines or the forward guns yet!



Would you like some more ship with your cannon?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow