Author Topic: Time for me to start modding!  (Read 6236 times)

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Offline WeatherOp

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Time for me to start modding!
Quote
Originally posted by Vengence
I'm not sure if they are even missiles myself :p  I just drew them in my note book thinking it looks catchy. Or I could just kill those and get to skinning soon.
I must say, killing those pods do make it better:D



Sweet! an Su-27 on steroids.;) Now do an F-15.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

  
Time for me to start modding!
Really? Su-27. I didn't even think of that when I made it. It really does look similar, just keep in mind it isn't based on the Su.
I have created a masterpiece.

 
Time for me to start modding!
Well I finished the Whirlwind at last. Skin isn't developer quality but everyone should know by now that skinning is the hardest part of modeling.

Whirlwind Front View:


Whirlwind Emblem (I'm not saying what that emblem came from)


Whirlwind 5 engines (yep, 5):


Whirlwind Final View:


Now all I need is to put it into FS2 but I have 0 idea on how to work with TrueSpace! I need some help for this part. I'm skilled in coding enough to code it in myself but coding is useless unless the model can be read by FS2 so can anyone rig it for me please!!! I hate speaking like a n00b, just can't stand it!!! Once I learn TrueSpace I will be unstoppable (except for the occational crash when using too many ram consuming programs at the same time)
« Last Edit: October 08, 2005, 05:23:38 pm by 3112 »
I have created a masterpiece.

 

Offline Unknown Target

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Time for me to start modding!
Not sure about the texturing...lacks detail. But the model is cool - reminds me of something from the RAIDEN series of arcade games :)

And anyway, try getting the free copy of 3D Exploration (it's around here somewhere, search). Just import the file into there, scale it properly (5 percent is about fighter size, IIRC), then export to truespace. From there, click "Orientate to grid" and rotate the fighter so that it's facing the correct way (if you did this in your modeling app already, you dont even have to go into truespace). Once that is done, just convert. This isn't too good on sub-objects or lods, however, so if you do it this way, don't expect to have them :(

 
Time for me to start modding!
As far as I know there is no such thing as a free copy of 3d exploration. I got it but I only have 27 days left so theres the problem. And the reason being the skin isn't very detailed is because I am not a photoshop artist and skinning is not my specialty and I specifically said "Not developer quality'. I just wanted to give it a color thats not bright gray. Also I have NO idea how to work Truespace so I need someone to rig it. Anyways, where is that 'Free' 3d exploration hmm? Btw, your wish is my command, I'm adding details to the skin then.
« Last Edit: October 08, 2005, 05:47:44 pm by 3112 »
I have created a masterpiece.

 
Time for me to start modding!
Done, now does it look good? Btw, it is impossible right now to add those details to the nose because the nose is too bright for an overlay emboss to show up.


I have created a masterpiece.

 

Offline karajorma

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Time for me to start modding!
If you got the version from my FAQ it complains about you being past the end of your trial but you can still use it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Time for me to start modding!
Ok, if you give me the link to that particular part, you will be my god! lol J/K, you will just be my modding savior.
I have created a masterpiece.

 

Offline karajorma

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Time for me to start modding!
Downloads section unsurprisingly :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Time for me to start modding!
I already have 3d exploration, I don't need to download it again and I don't see anything that tells me how to stop the timer. I managed to use the pof exporter for 3ds max7 but it only worked once and stopped working and truespace is not helping me at all. Unless I find some kind of miracle tool for 3ds I'm not going anywhere and I don't want my FS2 modding fun limited to table coding!!! I can model very well but I need to get the exporting to work!
I have created a masterpiece.

 

Offline WeatherOp

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Time for me to start modding!
What problems are you having with TS?
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 
Time for me to start modding!
I have no idea how to work it. So far I only know how to move the view and rotate the view but nothing with the models. Also I have no idea how to apply the firepoints and the other essential points. If the TS way of exporting is as easy as the 3ds one (the one that worked only once on mine) then it shouldn't be a problem but getting used to a new modeling program takes alot of time considering I have 4 now (3ds Max7, Maya 6, Gmax, and TS). Nevermind, I pretty sure what reply I am going to get: "Do it yourself:p " I might as well read the tuts over at karajorma's faq tomarrow.

Btw way... your sig is soo funny lol
"ALL Modellers are Evil! And their true desire is to make all gamers bow before their might."
I have created a masterpiece.

 

Offline Unknown Target

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Time for me to start modding!
Quote
Originally posted by Vengence
I already have 3d exploration, I don't need to download it again and I don't see anything that tells me how to stop the timer. I managed to use the pof exporter for 3ds max7 but it only worked once and stopped working and truespace is not helping me at all. Unless I find some kind of miracle tool for 3ds I'm not going anywhere and I don't want my FS2 modding fun limited to table coding!!! I can model very well but I need to get the exporting to work!


It doesn't stop the timer - older versions of 3D Exploration still have the timer, but still allow you to use the program once the timer is done.

 

Offline WeatherOp

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Time for me to start modding!
Yes, go thru Karajorma's tutorial, then if you want to know how to run TS go thru mine in my sig.

But, all you should have to do, is glue a light to your model in TS, then use POFCS to convert.

To make a light, right click to camera icon, and scroll up to the light bulb icon.

Use the glue icon, and glue the light to the ship hull. The glue icon if right next to the undo buton on the most left part on the sidebar.

Press save as, and put what name you want it.

Open POFCS and up at the top is a sidebar called conversion, click it scroll down and press COB-POF, the just find your Cob model and it will convert if there are no problems.

If you want a full overview go to my Tutorial also.;)
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Offline Black Wolf

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Time for me to start modding!
What's the res on those fighter tes? They seem a bit pixelly...
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Time for me to start modding!
The res is 800-800. The pixeley things are mostly shapes I used in photoshop.

WeatherOp, that helps alot and I'm glad I have POFCS here already:D .


Wait... OH of course. I didn't understand it at first but I get it now. this 3d exploration continues working after trail period, there is no FAQ to tell me how to stop it duh:yes:
« Last Edit: October 09, 2005, 10:10:37 am by 3112 »
I have created a masterpiece.

 

Offline karajorma

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Time for me to start modding!
You should always use power of 2 sizes for FreeSpace textures. That texture will be scaled up to 1024x1024 the second FS2 gets hold of it so you might as well have made the texture that size to start with.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Time for me to start modding!
Too late now, there's now way I'm going to reskin that fighter. It took too long.
I have created a masterpiece.

 

Offline Kazan

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Time for me to start modding!
now... those capships would fit rather well into ferrium.. just need those turrets smaller relative to the hull.. or they could be small ships - frigates and cruisers
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Time for me to start modding!
There is no way my Hurricane will be as small as a frigate. It is supposed to be the scourge of space, destroyer of fleets, and the nightmare of aliens so it MUST be huge. But the turrets can be rescaled but ferrium isn't very far so far.
I have created a masterpiece.