If you mean how 'even' the resolution distribution over the models surface area is (uneven would cause a low-res look on some parts) then it shouldn't really be a problem - everywhere gets approximately even res with a few small exceptions.

If you're refering to the texture itself (probably the blueish armour platings on the sides right?) then you're right, but there's not much I can do to change that annoyingly enough.

The tiled sections like that one were made with Lighty's upgraded versions of those original maps, and while they're bigger, sharper and better than the originals, they still were'nt quite high-res enough to match the area they have in the actual texture.
To improve upon that I'd have to redraw each hull plate on every part where it's used, and the difference probably wouldn't be worth it.