It's a matter of balance, realism and dificulty.
You see, since the AI is crappy the only way to make mission difficult is to:
- give enemy ship uber shieldz and weaponz (allrady did, the game is still to easy)
- increase the AI (works but only relativly. The AI is still to dumb)
- throw redocolous number of opponents at the player (works, but is stupid for multiple reasons)
While playing I noticed that fighting is mostly easy becoause of one thing - missiles. You have loads and load of them.
So for Chapter 3 of my campaign I was thinking to perhaps double, or even triple the missile sizes - that way each fighter will carry less. obviously some tweaking into their homing abilities, speed and power must be made, so missiels as a consequence would be somewhat more powerfull, but you would carry only a few of them.
combine this ida with increased AI and you can have a rather challenging mission with only several opponents.
Well, your thoughts?