Author Topic: Phoenix fighter test..or something  (Read 4729 times)

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Offline TrashMan

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Phoenix fighter test..or something
Hm.. well, for the cockpit I could make it rounder - it wouldn' be a problem.

but for the nose - I really have no idea what to add to it. Some lines? some recesses?
Why when bump map support is around the corner?
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Phoenix fighter test..or something
*remembers what Doom 3 looks like with bump mapping disabled*

*starts laughing at what FS2 will look like when they try to bump map anything super-greebled*

...

oh btw Trash I support you re. no smoothing im sick of it too

 

Offline Col. Fishguts

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Quote
Originally posted by TrashMan
Hm.. well, for the cockpit I could make it rounder - it wouldn' be a problem.

but for the nose - I really have no idea what to add to it. Some lines? some recesses?
Why when bump map support is around the corner?


More as in make it look like it's made from different parts, recess/extrude parts, but not just random rectangular panels, follow the hull outlines.

Look at Nico's HTL Ezechiel for inspiration (especially on the wings). He beefed up relatively simple shapes significantly with some well placed segmentations.
« Last Edit: October 06, 2005, 04:45:00 pm by 1445 »
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Offline TrashMan

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Got a pic of the Ezichiel?
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Offline Col. Fishguts

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Originally posted by TrashMan
Got a pic of the Ezichiel?


"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline TrashMan

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WOW...excellent texture there..

But...the thing around his cockpit - ti's just a texture (the onyl part I'm noit sure about is that 01 sign..), there isn't really and mesh difference.

I suppose you would like me to make a similar looking front part (nose + cockpit)?
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Offline Col. Fishguts

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Nope, I meant stuff like on the wings.
The wings themselves are a relative simple form, but Nico made them a whole lot more interesting by segmenting them into the dark elevated parts and the bright parts underneath. Together with the panel lines on the map it makes for a very cool look.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline TrashMan

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Yeah, I noticed that..alltoguh with that desing the atmospheric capabilities have gone down the drain...

But you were talking about the cockpit part, not the wings...
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Offline mikhael

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Originally posted by Col. Fishguts



Quite possibly one of the finest fighters ever made by anyone for any game using any engine to date.

Every time I see it, I sit for a few moments in silence in awe of its beauty.
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Offline StratComm

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Phoenix fighter test..or something
Quote
Originally posted by TrashMan
Yeah, I noticed that..alltoguh with that desing the atmospheric capabilities have gone down the drain...

But you were talking about the cockpit part, not the wings...


Trashman, an example does not mean "copy this".  It means "Use this as an example of how to make the [insert bland-looking section of your ship here] look better".  So while the wings on the Ezechiel are what you're being told to look at, the suggestion that you consider the technique can apply to any part of your model.

And you OF ALL PEOPLE should not be ranting about atmospheric capability.  Especially since your ships tend to have the aerodynamics of a construction brick.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Col. Fishguts

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Originally posted by StratComm
So while the wings on the Ezechiel are what you're being told to look at, the suggestion that you consider the technique can apply to any part of your model.


Yes, what he said. I don't meant to copy any specific part, but to mimic the modeling technique.

Come to think of it, anybody should look at the Ezechiel for model technique inspiration, it's the best darn fighter ever made by a fan.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline TrashMan

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anyone got the cockpit & pilot model?
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Offline Roanoke

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Originally posted by mikhael

Quite possibly one of the finest fighters ever made by anyone for any game using any engine to date.

Every time I see it, I sit for a few moments in silence in awe of its beauty.


Meh, I prefer the vampyre myself. That was cool

 

Offline Xeandra

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Phoenix fighter test..or something
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Originally posted by TrashMan
Allrighty - this is a simple render (no glowmaps on this one)


It reminds me of the centurion from Privateer.
http://vegastrike.sourceforge.net/albums/vegastrike_mod/centurion2.jpg

 

Offline StratComm

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Quote
Originally posted by TrashMan
anyone got the cockpit & pilot model?


Yes, I extracted it from the 'zech myself.  It's seperate geometry, more or less, so cutting it out is a piece of cake.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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Phoenix fighter test..or something
Doesn't look too good free-looking in cockpit mode, though.

 

Offline StratComm

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IMHO, using the externally visible cockpit as the mesh for free-look in cockpit mode is the wrong way to go.  Nico's cockpit offers a good level of detail from outside the ship, while not consuming too many polys in doing so.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Col. Fishguts

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Originally posted by StratComm


Yes, I extracted it from the 'zech myself.  It's seperate geometry, more or less, so cutting it out is a piece of cake.


Or just use the 3ds file Nico released.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline StratComm

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So that's where that thing went.  Been looking for that since Nico released his Perseus.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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Originally posted by StratComm
IMHO, using the externally visible cockpit as the mesh for free-look in cockpit mode is the wrong way to go.  Nico's cockpit offers a good level of detail from outside the ship, while not consuming too many polys in doing so.


That depends upon your LOD distance/detail/cockpit opacities.