ive been beggin for turret upgrades from day one. so im pretty much up on them. il adress what i can.
2: turret names dont seem to be relevant as far as the game goes but autogen seems to cap at 99 turrets.
4: there was a flag implemented for this, to make turrets fire at the rate of fire of the weapon. i believe it was "same turret cooldown". btw does that hackfix really work or is it just a myth?
5: somone adress this, id like to see 30 or so of ssj's dante's beam turrets fire all at once. it would be hella cool

7: it does, just not very loud. this is to avoid annoying the **** out of the player. its louder if your in external view.
8: would be nice to be able to have turret commands so you can tell it what to shoot at or how to behave. or to be able to patch fire control to the weapon trigger.
and a few of my own:
9: GATLING TURRETS

sorry couldnt resist
after all i went through the trouble of making mr gatling smiley to poplarize the concept of gatling turrets so youre pretty much sure im serious about my request .
10: i dont know if anyone noticed but if you put a type 4 beam on a multipart turret the beam would follow the turret normal perfectly down its bore, the downside is it cant really hit anything worth a damn. fix this
11: on single part missile turrets, make it so the missile will completely travel the length of the normal before homing, it would be more asthetically pleasing.
12: just do a damn lobotomy on the turret code and replace it with something better. ive seen turret code done better in quake c by 2-bit modders. it shouldnt be that hard. if youre worried about balence throw in a "-advanced turrets" option. this has been my stance sence day one.