Author Topic: Orginal BSG mod calling for aid...  (Read 25282 times)

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Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Work is progessing on the BaseShip... slowly.

And call me weird, but somehow the old baseship has a menacing air to it that the nuBSG one just dosn't...

I've been meaning to ask: What is the new subobject limit?  I assume since Goober(?) introduced this 'detail subobject' code stuff, that the limit has been bumped up from ~110 subobjects.

So what is the new limit?  I ask because this baseship is on course for having 100 detail subobjects, plus 5 non-detail subobjects, and 132 turrets, 32 of which would be multi-part... (thats a total of 269 subobjects.  Not counting lods and debris...)... :eek2: :nervous: :shaking:
« Last Edit: October 21, 2005, 07:38:52 am by 914 »
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Just had to share this with you all...

Since I got my hands on Maudib's basestar model (via IPAndrews, Cheers!), I've been returreting it and adding extra detail via submodels taken from another very high poly (~60-90K) baseship.

Been making new turrets for the polar long-range Mega Pulsars...


Big enough? ;)  The Varied colours are to help UV map it.


And heres how it fits in with the rest of the ship.  This dosn't show all the other detail subobjects since when rendering them a lot of them are showing pure white faces:wtf: I'll need to look again at them (may be something to do with all the lights needed for all those subobjects...):

...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 
Orginal BSG mod calling for aid...
Quote
Originally posted by IPAndrews
Then there's the misguided fools who fail to understand just how much more fun playing an original BSG mod is on the Freespace engine.

Why spend 5 minutes picking at the shields of a Mara when you and your vastly outnumbered Viper pilots can one hit kill wing after wing of slow clumsy Raiders that couldn't hit the side of a barn at 5ft, all to the sound of Stu Phillips amazingly fun soundtrack. Or even better doing an attack run on a 100 turret Basestar with the thing firing those terribly innacurate lasers at you with the wobbly sound effect. 100% cheesy goodness.

New BSG = dark, gritty, fantastic drama.
Old BSG = stupid, cheesy, much better game material


i totally agree! thats why i love both! good luck IPAndrews. From the BSG-R team.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
I emailed Killerdog26 again. If he says yes or I get no reply I will post a link for the 6mb DL of the models and some ref pics.

Will be included:

Agro ship
Colonial Movers
Guardian (you already have)
Defender (you already have)
Eastern Alliance Bomber
Tiger Destroyer
Juggernaught heavy assualt craft (nice)
trade station
Oribtal refinery
Ranger
Simtar (nice)
old style shuttle


I will delete the ones you have already if you'd like from the DL. all are MAX files.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
I emailed Killerdog26 again. If he says yes or I get no reply I will post a link for the 6mb DL of the models and some ref pics.

Will be included:

Agro ship
Colonial Movers
Guardian (you already have)
Defender (you already have)
Eastern Alliance Bomber
Tiger Destroyer
Juggernaught heavy assualt craft (nice)
trade station
Oribtal refinery
Ranger
Simtar (nice)
old style shuttle


I will delete the ones you have already if you'd like from the DL. all are MAX files.


Nice.  Don't remove the two I do have, they might be able to help me sort out turret set ups.

Is the Guardian the same as on Todd Boyces website? (I should point out now that the Guardian, Defender and the Protector are all his designs.)

I've also got his 'Searcher', plus a 'Kiowa' and a 'Scout'.  All Colonial.  I'll try and get pics if people want them...

Isn't 'Simtar' the old moon which the Cylon amarda hid behind at the start of the series?  And are any of those Cylon?

I'm surprises no ones commented on the pulsar turret I've made...
Too big?  Though the idea of having a gun with a barrel big enough for you to fly down is kind of fun ;)

As Colonel Jack O'Neill would say: 'Their cannon barrels are bigger than my house!'

Now to check that TS6.1 can load MAX files...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline CaptJosh

  • 210
Orginal BSG mod calling for aid...
I believe it's spelled "Scimitar". It's named for a rather nasty sword.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
correct,  the model was mising the C..  The index has it spelled corectly.

The ref pics will help a little, but the models won't,  too low poly.  Juggernaut attack bomber was made from Dave Young concept. His ref pic is only one with model credit so the other 3 might be by the person you mentioned.

He hasn't responded yet so give it till the end of next week. I'm kinda sluggish right now so give me around monday for posting of pics alone... Models will go on Friday.

Did you see the Richard Hatch Scarlet viper concept I converted last year? I would like it if you included it in the OBSG mod (O meaning Original, not Old).. Or is it called BSG78 (for 1978)?

And yes that turret is way too large, :D , but I wasn't gonna say anything... Note I want that file to play with... I never did find a useable Base Star mesh that would work in fs2. (evil grin) Preferably not with 100 subobjects systems... The fewer the better for what I have in mind (TBA later). If you are ok with that.
« Last Edit: October 22, 2005, 01:48:22 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Did you see the Richard Hatch Scarlet viper concept I converted last year? I would like it if you included it in the OBSG mod (O meaning Original, not Old).. Or is it called BSG78 (for 1978)?

And yes that turret is way too large, :D , but I wasn't gonna say anything... Note I want that file to play with... I never did find a useable Base Star mesh that would work in fs2. (evil grin) Preferably not with 100 subobjects systems... The fewer the better for what I have in mind (TBA later). If you are ok with that.


Well I've cut down the detail subjects by quite a bit now (~40 total now), but I think I'll leave them off the model for now, until I've got the tbl files sorted.

And I was leaning towards the gun being to big myself.  I'm thinking about halfing it (in size)...

And I've just found a funny bug with FS-open 3.6.7  It refuses to display the raider model I have, which works in the 10th July version of 3.6.6... :wtf: :hopping:

I'll try using an alternate one...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Oh man, I reviewed the tut on turreting for multiparts (major headache now)...  Revisiting the Gamilon destroyer mesh and other ships of the fleet.

Before I do this, if I manage to reattach a non-subobject turret into a subobject so it can rotate (model was one piece origonnaly) it has no barrels, the firing points are holes ont he base texture.

If I only make the base rotate and skip the arm part (just angle the FP normal upwards 45 degrees) and  make FOV 90 degrees that will work for a barreless multipart turret right?

I got a few of anime ships with these type of turrets and it's gonna be hell to make them work...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Oh man, I reviewed the tut on turreting for multiparts (major headache now)...  Revisiting the Gamilon destroyer mesh and other ships of the fleet.

Before I do this, if I manage to reattach a non-subobject turret into a subobject so it can rotate (model was one piece origonnaly) it has no barrels, the firing points are holes ont he base texture.

If I only make the base rotate and skip the arm part (just angle the FP normal upwards 45 degrees) and  make FOV 90 degrees that will work for a barreless multipart turret right?

I got a few of anime ships with these type of turrets and it's gonna be hell to make them work...


I don't think so.  IIRC, for a rotational turret, you need an -arm/barrel/what-ever-you-want-to-call-it subobject of the turret.  And the turret normal has to be vertical.

How about having a simple cube competely within the turret base, and use that as the barrel?
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Orginal BSG mod calling for aid...
Quote
Originally posted by Raptor
Since I got my hands on Maudib's basestar model (via IPAndrews, Cheers!),


My model, his textures. All the models I gave you are my own geometry :P
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

  

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Totally finished except for glow mapping.  Regular and scarlet textured scarlet vipers from the Richard Hatch 20 year update concept. (credits included)

Got thr go ahead and converted this long ago but I didn't know how to make docks and stuff back then.

Icon included you will have to alter format and table . Also ship needs better table.

http://www.fileh.com/GRG/CSVipers.rar


No word yet, so I will get it packaged by friday for the low-poly modpack you can build off of or use for inspiration. Will include the credit file of course.

l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by IPAndrews


My model, his textures. All the models I gave you are my own geometry :P


Opps. Sorry!
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
And yes that turret is way too large, :D , but I wasn't gonna say anything... Note I want that file to play with... I never did find a useable Base Star mesh that would work in fs2. (evil grin) Preferably not with 100 subobjects systems... The fewer the better for what I have in mind (TBA later). If you are ok with that.


You wanted a Base Star, you got it:


Firing the Mega-Pulsar:


Main hull mesh by IPAndrews, texture of same by Maudib, extra hull components and bridges partly me, Multi-part turrets and megalaser turrets me, textures of all Mp turrets me, weapons me.

This thing is nast right now.  62 turrets, can kill a Sathanas without taking a single hit (assuming Sathanas dosn't jump in right on top of the Base Star, then the boot is on the other foot)

The details models I've got (left off for now) are those curved section/domed things, the large amour panels near the rim, and those six tube things on the map near the poles.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Perfect!!!! Are you postign a link here or via PM?

I'm gonna rewatch the Pegasus episodes again for the BS's lasers (I think they are same as raiders. As for the MP I think they showed it in ONE episode firing as the Galatica slowly came into range...

WOOT!  (you do realise it's gonna be a biatch to disarm in a Viper?) :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Orginal BSG mod calling for aid...
You do know I did table entries for all the original BSG weapons right? Just check the data directory at my site. Also I'm fairly sure the mega pulsar laser doesn't look anything like that ;)
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Of course... Those tables are protected files...(ok the mod shares the same directory as Combat Federation, but I was gonna get around to Old BSG  Someday!)

I can almost picture it, but it was so long ago though... Wasn't it like a beam with particles in it almost smokey, or vapor trail like, but Whitish-Blue?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Orginal BSG mod calling for aid...
There's an artists impression of the Base Star's mega-pulsar on this site.

http://www.tecr.com/galactica/weapons/weapons.htm

It needs to be quite a bit wider, more transparent, and made to look more like a particle beam than a laser.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
As for posting a link... not sure how ATM.  Juess it will have to be email sent.

I forgot to mention before that 20 of those turrets are acting like four seperate turrets all targeting the same ship... but it does have a weak spot... if you can get between the discs, your safe (or should be, those megalaser turrets are not following the program...:mad: )  Their bounding box also appears messed up. I'll have to have anouther loo at them...

I did us your tbl as a basis IPA, with a few changes of my own:nod: The cylon turbolasers use the same effects as the raiders.  It's only the megalasers that are different.

As for the mega-pulsar... The only time we see one fired was in 'Gun on Ice Planet Zero', and that appeared to be an almost solid purple spear.  I also found that image that your linking to before IPA.  The beam effects can be changed to look more like that with ease.  I was working on the fact that the pulsar on IPZ was a unique, one of kind weapon, and so can be vastly differant from the norm...

Just to point out, the beam width is wider than the Viper...;)  It can't get any wider since I've put the fire point inside the barrel (you colud fly into it, and see the glow form ahead of you...:warp: )
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline IPAndrews

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  • This site stole my work
Orginal BSG mod calling for aid...
To be honest I don't remember seeing that big multi-part turret you added. I thought that pentagonal formation of bits and bobs on the top and bottom was the turret. Suggesting the mega pulsar would only be able to fire straight up and straight down as in the artist's impression linked above. Although you could cocievably give it a wider FOV for the sake of making the game more interesting, and because we haven't actually seen that weapon fire ever.

As for the effect I guess the IPZ effect would be just as good. In fact it's probably more true to the show and "more 70s" than that fancy blue particle beam effect.

Any chance of some screens of the Base Star firing all it's anti-fighter turrets? :D
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.