Author Topic: Orginal BSG mod calling for aid...  (Read 25250 times)

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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Hosting can be gotten for 250mb or if you are lucky and fast enough 2500mb like me at this link

http://www.fileh.com


Yeah I forgot the Cylons stole Dr Ravasam's Pulsar idea for their Base Ships later on... StarBuck hitting on triplets was priceless...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
I'll explore that links.  Thanks in advance GRG!:D

Some more pics for you.  I set 18 Cains + 9 Rakshasas (in 9 waves of one Rak + 2 Cains, up to 3 at a time) + 6*6*6= 216 Mara fighters on to attack a single BaseStar.

Result... BaseStar survived with only 2% damage! :eek2:


Here's the BaseStar firing most of it's ventral turbolasers.  I don't think the Mara's ever got close enough for the light Turbolasers to engage! Though those turbolasers have the "bomber+" flag, so somethings not right...:wtf:

I think that's a MegaLaser bolt in the upper right corner.  I made them more 'Blue'.

For the MegaPulsar... somehow when ever I looked at that picture you linked to IPA, I got the impression there was a long barrel.  And lets not forget the barrel in that mountain!
I removed one of the sections, and recoloured the effects:



EDIT:
Okay, FileH isbeing a pain, saying that the password I type is in 'standard Capitaliastion' :wtf: But the first letter IS capitalised.

I'll try again later...
/EDIT

EDIT2:
It worked when I had caps lock for the entire password... stragne or what? :confused: :wtf:x2
/EDIT
« Last Edit: October 28, 2005, 10:11:21 am by 914 »
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
yeah it is a pain... I made the LAST letter in mine Cap... That way an idiot liek me can remiember, it won;t let you do the first letter alone...

*Mutters - damn security proceedures* :D

[EDIT]:   No response to my mail again...
If you use any of this just add Killerdog26 to the credits...

http://www.fileh.com/GRG/BSG/ModGalactica.rar

Hope you find something useful.

THE EASTERN ALLIANCE!!!!!!! (sorry) :P
« Last Edit: October 28, 2005, 04:33:15 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Okay, I think this will work...

http://www.fileh.com/Raptor/R1BaseStar.zip

I'll have good long look at those files.  Thanks man!;)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
Orginal BSG mod calling for aid...
:( I can't download it. It keeps registering as being 0 bytes.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Confirmed...Corrupted...

Erase and upload it again Raptor if you would :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Confirmed...Corrupted...

Erase and upload it again Raptor if you would :D


Oh filtercarb!  Fixing now....

I have to admit, I forgot to put in the sounds.tbl details.  But I expect people would put the newe sounds in where ever they could...

I've had look though that pack GRG.  A few bits and pieces will be useful (thought he's got the Agro ship wrong, I think...)

His Scimitar fighter inspired this:


A pre-war fighter craft, from the time of, as Starbuck would say, 'sublight rockets'.  Slow, ungainly and uses bullets;) (his craft is the leftmost one)

In other news:

Colonial engineers at the Scorpia Military base begin development of a heavily armed and armoured version of the successful mark II Viper:


And there are increased sighting of Cylon high speed attack frigates along our boarders.  So far no clear image has been obtained, and as of yet we are unsure of the exact size of these craft:



[EDIT]Okay, the link should work now....
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Hmm I like the pre-war look but needs a bit more detailinf I think.. Actually now that you set a new time frame how about a pre-war cylon force lol... (now you've gone and done it!) :D

I agree about the Agro ship. I got a line on something amazign but will have to see if he's interested. The person I am about to approach made one with like 1.5 million pollies.... It looks exactly like the model used in teh BSG series and the Movie "Silent Running" (as both productions used the exact same ship)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Hmm I like the pre-war look but needs a bit more detailinf I think.. Actually now that you set a new time frame how about a pre-war cylon force lol... (now you've gone and done it!) :D


It's a WIP.

The Cylon frigate/destroyer is my first attempt at doing an 'old' Cylon warship, hence the ion engines like the tanker (coming up with new Cylon designs is HARD)  I envisage the Hades Base Star (and the destroyer based off it) as 'new' ships.  Of course, by new I mean only seen in the last ~300 odd yarhens of the war!

I've already got the weapons done, it's just getting the models!

Oh, did is the file okay now?
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Yeah I was gettign ready to test it soon.


I ran into a snag. I ported all the old bsg files to a new install of SCP 3.6.7... I previously only ran it on vanilla and now I get all sorts of errors...

Gun mounts+ and width+ set off token errors (what ever that means)

When I get to main menu I hit tech room and this happens...


fs2_open_367 caused an Access Violation in module fs2_open_367.exe at 001b:0058f4ad.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 10/29/2005 15:02:18.
F:\FreeSpace2-Neo-BSG\fs2_open_367.exe, run by Star Dragon.
1 processor(s), type 586.
768 MBytes physical memory.
Read from location 977b48b8 caused an access violation.

Registers:
EAX=00000000 CS=001b EIP=0058f4ad EFLGS=00010246
EBX=00000000 SS=0023 ESP=0012f990 EBP=977b4718
ECX=0b8f8058 DS=0023 ESI=00000000 FS=003b
EDX=0b8f8058 ES=0023 EDI=00000000 GS=0000
Bytes at CS:EIP:
8b 85 a0 01 00 00 8b 8d 9c 01 00 00 56 6a 01 50
Stack dump:
0012f990: 00000000 006bae60 00000010 02c7ec28 00590248 00080000 00000002 00000008
0012f9b0: 0012fe98 00000001 0046a434 00000001 00000008 00000001 00000008 00000001
0012f9d0: 0000000b 7ffd7000 0046242e 00000008 00000000 7c80b529 77d4c96c 7ffd7000
0012f9f0: 0012fe98 00535329 0012fa10 00000000 00000000 00000000 00000001 ffffffff
0012fa10: 0012fe98 0059102f 00466421 3c898000 0046a655 00000001 0000000b 7c80b529
0012fa30: ffffffff 00466b0a 00000015 00000020 00000027 2ff88000 1d38c000 75418000
0012fa50: 6161a000 7ffe0000 7446f000 465c3a46 53656572 65636170 654e2d32 53422d6f
0012fa70: 73660047 706f5f32 335f6e65 652e3736 00006578 00000000 00000000 00000000
0012fa90: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012fab0: 00000000 00000000 00000000 0012fae8 0014479c 00144798 00000100 77dd8921
0012fad0: 001447b4 77dd892a 0014479c 77e462a0 0012fc38 0012fcc0 0012fc24 77dd8771
0012faf0: 00144530 00000002 00000100 0012fcc0 00000000 00000000 77dd877f 774e0000
0012fb10: 0012fde0 0012fe20 00000002 00000000 00000000 7752e581 00000000 0000000c
0012fb30: 774e0000 00000000 00000000 00000002 00000000 774ec050 00000000 00000000
0012fb50: 00000000 0012fb4c 00000000 00000000 002c002a 774ec050 0012fb60 00000000
0012fb70: 002c002a 774ec050 0012fb70 00000000 00000000 00000000 0012fb4c 774ec050
0012fb90: 5ce3b786 5cab96ae 0699425e 0012fbd0 00140000 7c910732 0000003b 00141198
0012fbb0: 00140000 00000000 0012fba8 d0b4f37b 0012fdec 7c90ee18 000000c5 0012fdfc
0012fbd0: 7c911538 7c911596 7c9106eb 0014ee80 8007000e 776068e4 c9630e56 00140640
0012fbf0: b8c7805f c97ae688 5468f25d c8b8b9f3 00140178 0012fc1c 77dd8664 0012fca0
0012fc10: 0012fc18 0012fc58 00000100 0012fc3c 0000d02a 0012fc3c 77dd8664 0012fcc0
0012fc30: 0012fc38 0012fc78 00000100 0012fc5c 77dd8627 00000000 0012fcc0 00000100
0012fc50: 0012fc88 00000000 00000100 0012fc88 77dd85cf 0012fc78 0012fcc0 0012fc98
0012fc70: 00143bac 00143ba8 00000010 77e7610c 00143bc4 77e76115 00143bac 0012fdfc
0012fc90: 00000100 00000000 0012fdc4 77e76098 00143820 00000003 00000010 0012fdfc
0012fcb0: 77606860 77e760a4 ffffffff 00000003 ff01dbaf 4871972b f5d67503 294aafa5
0012fcd0: c1b303bc 73a3cbeb cce3eef7 b35d13d0 dc80caa1 55070b6e 7418f070 ed45981b
0012fcf0: 297df34c 58b7b38e a1c7a69e f5e8a134 956f27a9 ae4d09e1 7bd682a1 66f96ef3
0012fd10: 8f93bff1 274af33a d90c4e30 889aa3bf f8adcda1 0f07a600 a366e319 b3801e80
0012fd30: cda8d268 291af7b7 a646214c ee630073 9d977277 4c4b22a3 b249f36e 8342fa6d
0012fd50: 6ac2ab47 f138c4f0 092e246a 9bd49ff9 1bdae0fa 10f9c377 f25722ed 6d0d54d5
0012fd70: 1fadceef 204db429 434f5c3a 585b2598 40254e95 17226298 729a76ab 8e3445ce
0012fd90: 174c87e2 7c5fcc23 66f272e4 7a35a358 8fd0fea7 2434a188 061c54d7 774ff344
0012fdb0: 776068c0 00000002 00000001 00000017 0012fde0 774ff4c3 0014ef84 00000017
0012fdd0: 00000001 774fd6bc 0015280c 0012fdf0 774fd7dc 00152808 774fd20a 77606860
0012fdf0: 774fd1d7 77606868 774ff5e1 0014ee80 8007000e 776068e4 774ec2b4 00000000
0012fe10: 0012fe34 7752ed05 0014ee80 7c80977b 0012fe5c 00000000 7760683c 0012fe54
0012fe30: 774ff05b 00000001 00000000 00000002 00000000 00000000 7c80b529 7ffd7000
0012fe50: 00000002 0012fe64 77502a46 00466b80 00400000 00000000 001423a1 00000001
0012fe70: 7c80b529 00000000 7ffd7000 ffffffff 0012fe70 0012f5b4 0012ffb0 005ed3f8
0012fe90: 006291b8 00000000 0012ffc0 005f2ccc 00400000 00000000 001423a1 00000001
0012feb0: 00000094 00000005 00000001 00000a28 00000002 76726553 20656369 6b636150
0012fed0: 00003220 e17d4000 e17d5000 e17d6000 e17d7000 95f877ad 00000000 804dbe67
0012fef0: ff676980 ffffffff a6b52e40 00000104 83a6d658 83a6d688 ffffffff b80acc08
0012ff10: 83863b60 00000300 0000a2ab 00000001 00000004 00000000 010acc28 000007d4
0012ff30: 8055e880 b80acc48 80548fc1 83bf4000 005f2b60 0172d834 7c90e1fe 7ffd7000
0012ff50: 00000044 00143790 00143418 001437f0 00000000 00000000 00000000 00000000
0012ff70: 00000000 00000000 00000000 00000401 00000001 00000000 00000000 00010001
0012ff90: 00000000 00000408 00000000 00000001 001423a1 00000000 0012feb0 805824fd
0012ffb0: 0012ffe0 005ed3f8 0065e008 00000000 0012fff0 7c816d4f 0172d834 7c90e1fe
0012ffd0: 7ffd7000 8054a938 0012ffc8 83863b60 ffffffff 7c8399f3 7c816d58 00000000
0012fff0: 00000000 00000000 005f2b48 00000000

   Module list: names, addresses, sizes, time stamps and file times:
F:\FreeSpace2-Neo-BSG\fs2_open_367.exe, loaded at 0x00400000 - 2998272 bytes - 432e048a - file date is 9/18/2005 17:21:32
C:\Program Files\Browser MOUSE\MOUDL32A.DLL, loaded at 0x10000000 - 57344 bytes - 3c28b739 - file date is 5/22/2005 18:44:46
C:\WINDOWS\system32\NETAPI32.dll, loaded at 0x5b860000 - 332288 bytes - 411096ac - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\COMCTL32.dll, loaded at 0x5d090000 - 611328 bytes - 411096af - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\OPENGL32.dll, loaded at 0x5ed00000 - 713728 bytes - 411096f8 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\hnetcfg.dll, loaded at 0x662b0000 - 344064 bytes - 411096a0 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\HID.DLL, loaded at 0x688f0000 - 20992 bytes - 4110969c - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\GLU32.dll, loaded at 0x68b20000 - 122880 bytes - 41109697 - file date is 8/4/2004 03:56:42
C:\Program Files\Common Files\Microsoft Shared\Speech\sapi.dll, loaded at 0x6d6e0000 - 741376 bytes - 411096b0 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6d990000 - 8192 bytes - 41109692 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\d3d8.dll, loaded at 0x6d9a0000 - 1179648 bytes - 41109692 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\mswsock.dll, loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 8/4/2004 03:56:44
C:\WINDOWS\System32\wshtcpip.dll, loaded at 0x71a90000 - 19968 bytes - 411096fd - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71ad0000 - 22528 bytes - 411096ff - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\DINPUT.dll, loaded at 0x72280000 - 159232 bytes - 411096af - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\MSADP32.ACM, loaded at 0x72cf0000 - 13312 bytes - 3b7dfe2a - file date is 8/23/2001 08:00:00
C:\WINDOWS\system32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/23/2001 08:00:00
C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72d20000 - 23552 bytes - 411096c6 - file date is 8/4/2004 03:56:58
C:\WINDOWS\system32\DDRAW.dll, loaded at 0x73760000 - 266240 bytes - 411096a0 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\DCIMAN32.dll, loaded at 0x73bc0000 - 8704 bytes - 4110969f - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\KsUser.dll, loaded at 0x73ee0000 - 4096 bytes - 411096ad - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\dsound.dll, loaded at 0x73f10000 - 367616 bytes - 411096d4 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\SHFOLDER.dll, loaded at 0x76780000 - 25088 bytes - 411096b8 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\iphlpapi.dll, loaded at 0x76d60000 - 94720 bytes - 4110969a - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\rtutils.dll, loaded at 0x76e80000 - 44032 bytes - 411096b4 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\rasman.dll, loaded at 0x76e90000 - 61440 bytes - 411096ad - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\TAPI32.dll, loaded at 0x76eb0000 - 181760 bytes - 411096b6 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\rasapi32.dll, loaded at 0x76ee0000 - 236544 bytes - 411096a9 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\CLBCATQ.DLL, loaded at 0x76fd0000 - 498688 bytes - 42e5be90 - file date is 7/26/2005 00:39:44
C:\WINDOWS\system32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 553472 bytes - 411096f3 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\urlmon.dll, loaded at 0x77260000 - 608768 bytes - 4318e5a6 - file date is 9/2/2005 19:52:06
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773d0000 - 1050624 bytes - 4110968c - file date is 8/4/2004 03:57:00
C:\WINDOWS\system32\ole32.dll, loaded at 0x774e0000 - 1285120 bytes - 42e5be93 - file date is 7/26/2005 00:39:48
C:\WINDOWS\system32\SETUPAPI.DLL, loaded at 0x77920000 - 983552 bytes - 411096b0 - file date is 8/4/2004 00:56:46
C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\midimap.dll, loaded at 0x77bd0000 - 18944 bytes - 411096a9 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77be0000 - 71680 bytes - 411096cf - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 8/4/2004 03:56:46
C:\WINDOWS\system32\msvcrt.dll, loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\msv1_0.dll, loaded at 0x77c70000 - 129536 bytes - 4110974f - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 577024 bytes - 42260159 - file date is 3/2/2005 14:09:30
C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 581120 bytes - 411096ae - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 278016 bytes - 41109697 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 473600 bytes - 4318e5a5 - file date is 9/2/2005 19:52:06
C:\WINDOWS\system32\secur32.dll, loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 8/4/2004 03:56:44
C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 983552 bytes - 411096b4 - file date is 8/4/2004 03:56:42
C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 8/4/2004 03:56:36

any ideas?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
This is gonna sound really wierd.... BUT...


I got the game to work sorta by copying the mod data into  the regular data folder like I did for all mods (it's the ONLY way I got fs2 open to work for me since last year)

basicly I have 2 complete sets of data one in regular, one in mod folder

in this case OLDBSG folder-Data  Plus regualr Directory -data folder

Bingo, I got into tech room but now it yells that the Battlestar has over 16 textures... WTF?  Did 3.6.7 get gimped? I got plenty of models in 3.6.6 or was it 3.6.5?) with like 30 and 40 sets of textures...

It's saying get a higher build or remap model?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Orginal BSG mod calling for aid...
It's saying,

"For the love of God, remap that friggin' model! Think of the people with 6600GTs!!"

fs2_open does a texture pass per texture per model (additional texture passes are usually what cause large amounts of slowdown). I believe it's 3 or 4 if you include specular, glowmaps, and envmaps.

So...do the math, and you get a crapload of needless texture passes.
-C

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Thanks for the info.

Guess I will roll bak to 3.6.5 or 3.6.6 when it accepted mass numbers of textures...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
I've got a version of IPA's battlestar, where I fused all the UV mapping together into one large map...

It was also a test for my Colonial multi-part turrets.  The texture qualtiy is the same as before, it just uses one map.  If you want I can upload that too.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Oooo you made new turrets for the Battlestar? Definately want that! FOr a quick fix though I dont think the tables would be different I will alter a Uly entry for the Raider and Vipers to match weapon type and see if somewhow that fixes the problem... FSO can make some wierd bugs sometimes...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Grr, I blanked out a ships table with just the Ully and Hercules fighters and copied to both data and mod data folders and got rid off all BSG info and I got a bazillion table entry token errors... This was a test before re-editignt eh table for BSG info.

Why would that happen? What is conflicting? You would think since it is the original 3.6.7 entries that they are correct with no errors.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Orginal BSG mod calling for aid...
What kind of errors are you getting? And why did you put any kind of modified table to basic (non-mod) data/tables folder?

EDIT: Could you post a single example here?
« Last Edit: October 30, 2005, 11:21:24 am by 2625 »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Becuase FSO would NEVER work for me otherwise.... Long ago when SCP first came out FSO would always crash on me and one day out of frustration I simply did what you do with normal fs2 and low and behold it WORKED! since then for the last 2 years, and 7 seperate installs later for each project, everything still works fine until this NEW release.  I installed NEW 3.6.7 to a new drive I bought (300gb) just for modding projects and transferred all the files from the data folders and what not to the OLDBSG folder and data folders respectively.

That is when I noticed problems, to my surprise... And started to take steps to correct them.

I will try some more things later...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Oooo you made new turrets for the Battlestar? Definately want that! FOr a quick fix though I dont think the tables would be different I will alter a Uly entry for the Raider and Vipers to match weapon type and see if somewhow that fixes the problem... FSO can make some wierd bugs sometimes...


I've made new turrets for every FS2 ship as well...;)

And I hate to be a pain, but I must have deleted the pof file!:snipe:

And PCS is refusing to convert a new one :hopping: Even cob2fs2 spits out an error message.

So for now, here's the .cob object + needed textures (I haven't included weapons this time)
http://www.fileh.com/Raptor/BattlestarAlpha.rar
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Orginal BSG mod calling for aid...
Quote
Originally posted by Getter Robo G
Why would that happen? What is conflicting? You would think since it is the original 3.6.7 entries that they are correct with no errors.


I don't know. I'm pretty sure that if all you ever do is complain about it, the chance that it has of accidentally getting fixed is virtually nil. There are probably a hundred different errors that it could be.

FS2_Open does have a stricter parser than FS2, because there were people getting random crashes, because table variables were in the wrong order and FS2 tried to compensate by skipping around the table and reading the wrong values. It's a pain, but infinitely better than having some random crash that noone can put their finger on because they had the flags in the wrong position, or something.

I'd guess that this is what your problem is (Variables in the wrong order), since I think it says something about tokens.

You might try a newer CVS build, since I did a lot of work in ships.tbl and weapons.tbl to make them more modder-friendly (Making all fields optional and setting them to some semi-safe default value)
-C