Author Topic: RELEASE - Just Another Day 2: Electric Boogaloo  (Read 33520 times)

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Offline NGTM-1R

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
You're sure you uploaded the corrected version? I still get the same error...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
Pretty sure. I copy and pasted everything from #Plot Info to #Command Briefing from one of the retail campaign missions.

edit: I even downloaded the rar, and looked at the mission files, the plot info stuff is there
« Last Edit: November 13, 2005, 08:34:01 pm by Axem »

 

Offline Fenrir

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Re: RELEASE - Just Another Day 2: Electric Boogalo
I seem to be having the opposite problem. It has Plot Info and wants everything else.

Code: [Select]
Error: axm_jad2-1.fs2(line 44:
Error: Required token = [#Command Briefing] or [#Briefing], found [#Plot Info] .

File:\fs2_open\code\parse\parselo.cpp
Line: 579
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
:sigh: That's... annoying. I'll go and Mantis it, and see if those coders know what to do with it.

In the meantime, I'll put up a version without the plot info crap.

 

Offline DaBrain

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
Ohhhh, it's JAD2. :)

Looks like I'll have something to do when I get back from work. :D
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Please PM me in case you want to apply
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(hosted by Game-Warden)
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Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
ngtm1r, just to confirm something for Goober, are you trying to run this with retail at all?

 

Offline NGTM-1R

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
No. I've tried various builds starting with 3.6.7 and ranging back to 3.6.6
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Fenrir

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Re: RELEASE - Just Another Day 2: Electric Boogalo
Sweet. The version without "the plot info crap" is working quite nicely.

 

Offline Cobra

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
what the hell is plot info?

(i'll download this when i'm done with my homework. the bloody homework is keeping me away from the bloody things i bloody like to bloody do. :p)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline karajorma

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Re: RELEASE - Just Another Day 2: Electric Boogalo
Quote
#Plot Info

$Tour:  XSTR("Blah", 6)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

I have no idea whatsoever what it does. I suspect it's nothing as the quote is from a :v: mission
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
On Mantis, Goober said it contains no useful info for the mission. FRED doesn't generate it unless save a mission as FS2 Retail.

 

Offline Cobra

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
it could be FSO deciding it hates little things of no importance. :D

god dammit, whenever i post a reply i get a session timed out error!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline NGTM-1R

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
...what the fracking hell?

Okay, excuse me while I go shoot my FSO builds...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE - Just Another Day 2: Electric Boogaloo
Been great so far, hillarious as usual.

However, I'm having a problem. And it's not plot info.

Error: Invalid subsystem name.

In sexpression: ( when
   ( true )
   ( reverse-rotating-subsystem
      "Young man!"
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
   ( reverse-rotating-subsystem
      "There's no need"
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
   ( reverse-rotating-subsystem
      "feel down."
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
   ( reverse-rotating-subsystem
      "I said, Young Man!"
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
   ( reverse-rotating-subsystem
      "Pick yourself"
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
   ( reverse-rotating-subsystem
      "Off the ground."
      "piece1a"
      "piece2a"
      "piece3a"
      "piece4a"
      "piece5a"
   )
)
(Error appears to be: piece1a)
File:\fs2_open\code\mission\missionparse.cpp
Line: 4893
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I've been trying to use the fs2_open_G-20050715, fs2_open_G-20050728 and fs2_open_367 to get around it. But I keep getting the same error.

 

Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
What build are you using? There is something up with the Shivan Comm Node there, I never touched the ships.tbl, and was just using the stuff provided from the add data dialog.

ngtm1r: Huh? :confused:

 

Offline DaBrain

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
Great work Axem. I've just completed the campaign.

"General Redundant" :D


I even made it into the 'special thanks'.

Translating a sentence isn't really hard, but whatever. ;)

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline NGTM-1R

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
ngtm1r: Huh? :confused:

Knee-jerk response to finding out FSO is complaining about something that is not supposed to matter to it. Pay it no mind.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE - Just Another Day 2: Electric Boogaloo
Ok, I got problems.

First, tried it out, said failed to load mission.  D-loaded the fixed fc2 and no plot .rar, worked fine.  Until the Third mission.  When the fenris jumps in, when it is about to collide and self-destruct, the game locks up.  Any ideas?
Eddie Guerrero R.I.P. 1967-2005

 

Offline Axem

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
Sorry to say I don't know. Sounds like something to do with explosions or shockwaves. Though I may be way off base.

But just a precaution, try not to refer to these missions by place or number. Maybe just a very vague description, or the mission name.

Spoiler:
Cause there's a randomly placed mission that might mess up the order.

 

Offline TrashMan

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Re: RELEASE - Just Another Day 2: Electric Boogaloo
Strange...I downloaded hte new campaing file and I still get mission failed...
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