Author Topic: Inferno FAQ Thread  (Read 249468 times)

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Offline Woomeister

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Quote
Originally posted by Woomeister
Out of the R1 Vasudan capships, only the Apothess, Asarte and Tanen remain, and the Apothess and Tanen are upgraded meshes.

 

Offline Trivial Psychic

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I always thought that the Het-Ka should have been the other way around... that is, back to front compared to how Inferno R1 has it.  It has almost the same layout and features of the Osiris bomber.
The Trivial Psychic Strikes Again!

 

Offline Woomeister

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Well it is an edited Osiris bomber :D

 
*blinks*

*blinks again*

Say what?
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

  

Offline Kie99

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To me it looks like a Typhon
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Trivial Psychic

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That's just because of the textures.  Look at the spoiler thing on the one end, and the 2 prongs on the other end end.  Its very similar to a backwards Osiris.
The Trivial Psychic Strikes Again!

 

Offline Zarax

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/me is ashamed to hear it...
But still i think that you should have improved it and took it on R2 :D
The Best is Yet to Come

 

Offline Woomeister

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I made that ship using TS1 when I couldn't make models. Many years ago :D

 

Offline Trivial Psychic

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You told me that the Het-Ka was a :v: original mesh.
The Trivial Psychic Strikes Again!

 

Offline Woomeister

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Yeah it's the Osiris, slightly edited in TS1, then it had turrets added.

I didn't say the Het-Ka was made from scratch as an original mesh.

 

Offline Singh

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Question: What are the Inferno naming conventions for the various factions?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Would anybody be able to help me install Inferno R1 properly.  When ever I try, either the weapons do not work, the missions dont or the models are not found.  This occurs both from the full download or the seperate downloads
Pls help, it looks like a cool mod but i cant use it!
Thanx

 

Offline Woomeister

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Make sure you have no other mods installed and there's no .tbl files in the data\tables folder. You need to create a new pilot to run it correctly.

If your using the SCP. Download the patch as well, create a mod folder (eg InfernoR1) and copy the Inferno VP files into that. Then run the game with -mod InfernoR1 added to the command line. Then create a new pilot.

See if that helps.

 
Cheers mate. That's worked - My life is complete - well almost. lol :)

 

Offline Woomeister

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Quote
If you really want Voice Acting then turn Microsoft Sam on in the Launcher.

Speaking of which this is now possible in the inferno builds, and the messages are being made compatable with it.

 

Offline camcanr

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:confused: :confused: :confused: :confused: :confused: :confused:
When I go to download R.2 It is does not show any links to download. Wut do I do.
If this doesen't work, we'll all be talking Shivan.

 

Offline phreak

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Its not released yet.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Woomeister

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Oh on a side note I can now confirm that it'll work on a system that has not got any other version of FS2 or FS Open on it.
Though at the moment you still need the FS2 music VP file.

 

Offline T-Man

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Sorry for Bumping, but since this is the FAQ thread...

What's all this about FRED and FSOpen builds for Inferno?

How many different builds will there be for R2? Does it depend on what your running it on (i.e Retail, Open, other)?

I'm really sorry but i'm a complete novice to builds (Is it bad that i still use retail? :nervous: ).

Sorry again for the bump.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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Inferno requires a bumped limit version of FS Open which has become known as an 'INF_Build' This includes many alterations such as increasing the ship limit to 250 and others such as the max spawn weapon limit. Inferno will not work on FS2 retail or the standard FS Open builds. Multiplayer is not avaliable in an INF_Build and is disabled both by code and through the interface art.
After the pilot code changes and some other major changes, we decided to produce a stand alone mod similar to TBP. We'll include a current INF_Build and an INF Fred build with the mod, and updates will be avaliable when we compile new ones. No additional files are required from retail FS2 or the FS Open media VPs. Any new files required from the media vps (such as new interface art for a new feature) will be added via patch to the mod.

Since we've ripped out all the FS2 maps, renamed them and optimised them for our use, no shinemaps, glowmaps, animated glowmaps or any other type of maps in the media vps will work. Any FS2 ships that use the standard tile maps that you want to use in mods will have to be converted to the INF map names to work. (This is why there's an archives request thread for stuff to port over, I'll do the basics for you beforehand)

Adding mods will be done via -mod directories and most mods (including all the ones I have planned) should be released in a VP file. Misc stuff like a single new ship can go in our default mod folder, anything bigger (such as SAH for R1) should make their own mod folder. No files in the data directory should ever be changed except by official patches. Mods should use .tbm files and not .tbl files to avoid conflicts with patches. All INF core mod files are stored in the data directory and not in a VP file to allow far easier patching and access for modders who need specific things (such as texture maps from ships) You won't need to download the entire thing again unless there was a major change to FS Open that breaks most of the core mod.