Author Topic: Inferno FAQ Thread  (Read 249625 times)

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Offline Woomeister

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Support types are general ships which act as support for larger vessels, neither specialised in anti-cap or anti-fighter weapons they are the more generalised ships.

The Extensions are the Arcadia/Arcas extensions such as the GTExD.

 

Offline Murderous Species

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Is the EAD Tereus class an example of "pocket destroyer"?
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Offline Woomeister

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No the Tereus isn't small with no fighterbay. Only the Oberon is of that type. The Tereus is a Carrier Type Destroyer.

You could call the 'Pocket Destroyer' "too big to be a frigate but too small to be a proper destroyer"

 
Sorry if this was already asked before:

Will INF SCP / R2 feature more than 15 missions for Chapter 1 (I am referring to INF R1 missions) will the initial chapter   have more missions, I mean a deeper storyline, or at least some new events that we didn't see/play in INF R1 campaing.

 

Offline Woomeister

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There'a about 18 missions right now for chapter 1. It follows as general storyline similar to R1CH1 but with different events and missions.

 

Offline Tyrian

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This too has probably already been asked before but...

1.)  Will you be releasing the new R1 as soon as its done, or will you be waiting to finish R2 also?

The Extensions are the Arcadia/Arcas extensions such as the GTExD.

2.)  Can you say any more about the GTExD?  I don't fully understand what they do.  I know they attach to an installation...but not much else.
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Offline Woomeister

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1. Most likely chapter 1 release with the core modpack, with archives stuff released soon after.

2. The GTExD adds extra defense turrets and anti-cap beams to the Arcadia.

See here for more info on extensions:
http://www.hard-light.net/forums/index.php/topic,33203.150.html

 

Offline Murderous Species

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I think I saw somewhere a "defensive installation", not the GTExD, called "Titan", will it appear in R2?
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 

Offline Woomeister

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No we used that as we didn't have other sentries, now that we no we use those instead.

 
This a question, not relly a request, I know the Trident is EA version of the GTVA's Arrow (which is like the FS2 Harpoon). But since I see there will be some new weapons, like the linear shockwave missiles...

Woulnd't be possible to make the real Trident missile ?

A missile very much like the FireStorm or an inverted Defender, that launches in Swarm of 3 and start spreading away from the center of fire, with "Remote Detonation"/"Dumbfire", and all of the explosions would meet in the center, what would deal an higher damage there, but different to the FireStorm it would be possible to spread damage from almost every side (3 at least).

I don't remember now where I see it, but the Trident it's mostly used to break apart meteores, in exchange of the FireStorm which would deal all of the Damage in a single face (making a real big meteorite ask, just a fly?) the Tridents are used to attack and break apart meteorites, I mean the Main difference it's is spread attack over the fired object (which should have a missile spreading/surrounding 3 different sides before remote detonation).

This is not even a suggestion, I just telling wrote an idea of the concept of the Trident missile, it doesn't really mean it will be useful, the FireStorm is already too powerful to blow away everything, even your ship, but maybe it can have more shockwave range and less power, useful for destroy/envelop a lot of incoming Hell Storm X, almost like creating a big shockwave wall in front of you. (Maybe when I release the Update I'll check if I can do a weapon like this)

 

Offline Woomeister

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All the EA weapons were replaced except for the Stinger and the Hellstorm/Hellfire/X series, there is no Trident anymore.

 

Offline Darius

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There was a set of screenshots in the site of the R1 Nemesis mission, but with an Odin instead of the Warlock carrier, and a Raiden corvette instead of a Darkness. Is that still going to be in R2?

 

Offline Qwer

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Here's example of situation. in standard Freespace 2 when you're FREDing missions and you give ex. Manticore shivan fighter as player's fighter game crushes when you get into ship/weapon selection menu and you fly Ulysses if you just start without looking there. In that case you need to mark these 2 parameters (with lone "SM" or lone "RAM" your fighter will be without weapons).

Question is could you make shivan ships/weapons selectable in selection menus?
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Offline Woomeister

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High Max:
The original mission plan was a final assault against the EA fleet around lunar orbit then a second mission with a showdown between the Nemesis and Thor. Sids planning something different now.

Darius:
That was a R1.5 test mission, that missions too big for FS open to handle now.

Qwer:
Shivan fighters would have to be converted to a friendly species format (Terran/EA/Vasudan) and be given dock points for them to work properally. Shivan weapons would need a player allowed flag added to each of them.

 
That's the feedback I need, and I was convinced I was the only one in the world who want to make all of the Shivans Ships selectables...

Half of this has been done in my (un-released) update, I'll see if I can miraclous get the Shivan weapons to work, without getting the Invisible texture. For that I'll use another weapons $Anim (or I'll see if the problem is that @ that I never know what it means, but it's present for all the selectable weapons)

The other problem is that there should be a new POF of the Nephilim with 3 SBanks, yes the game still works if you erase one from the Ships.tbl, but the Debugger Version keeps complaining "Nephilim.pof has 4 SBanks, but ships.tbl only uses 3 SBanks", and you can't make selectable 4 SBanks because the game (release) keeps complaining "3 is max SBanks for player_ship, 4 is max SBanks for non player_ship".

And there should be add Countermeasurements for Shivan Ships (do this need 3D editing, I believe....probabily).

Yes, I'll make the Dockpoints for the Shivans and Ancient in R1, or I die trying (I mean, I can do it, I don't plan to die, yet).

Can it be?, when you said make a "Friendly" species. Could it be that to set a "allow Support Ship", I don't really understand how you bind, where you can bind a Support Ship to a Species, is this a privilege that only "Friendly" Species can have? or do hostiles can have it too ?. Don't worry anyways, I am sure I can find it by myself (but I would really appreciate the help)

EDIT: I already found the answer to this, I just need to test if it is the right answer....
« Last Edit: January 04, 2006, 12:36:18 am by Shadow0000 »

 

Offline Woomeister

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If a species does not have a support ship then you have to use the set support sexp in every mission to set it to the Terran one otherwise it'll try and call a non existing ship. We have a placeholder entry for the EA to prevent crashes. Friendly ships also need to have persona messages set otherwise it'll default to its species specific ones, if it doesn't find those it'll crash too.

If the Shivan ships are reset to Terran then both those problems won't occur. The Shivan tables still need to be edited to be like friendly fighters though otherwise you'll not be able to select any weapons.

 

Offline starbug

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i have a question, you have revealed some of the Terran and EA capship weapons, What about the Vasudans and Shivans? well i kinda guess that the shivans will be sticking to their beam weapons. Will the Vasudans use the terran's like in FS2 or will they have there own unique guns?

I am so glad that you have taken away the Beam cannons the only cap to cap weapon, means we will get some good lenght battles!

Oh yeah i have been trying the add the Gaia from ott to the Ship tbl, but whenever i try and load up the game or fred i get this;

Error: ships.tbl(line 2384:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$ND 251 248 167].

File:\fs2_open\code\parse\parselo.cpp
Line: 591
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

i checked the entry and everything seems to be ok nothing is missing, so i thought i was just that the TBL was to big so i removed the anicient stuff but to no avail. i don't suppose you would have a tbl entry for the Gaia at all?
« Last Edit: January 04, 2006, 12:00:05 pm by starbug »
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Offline Woomeister

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All of them have unique weapons.

The OTT tables are FS2 retail and probably have lots of bugs in them, you should copy an existing entry and change the data to match the Gaia.

  

Offline Wanderer

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I can take a look at that if you like. PM the entry or if possible toss a link to the table.
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Offline Goober5000

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If a species does not have a support ship then you have to use the set support sexp in every mission to set it to the Terran one otherwise it'll try and call a non existing ship. We have a placeholder entry for the EA to prevent crashes.

This crash was fixed a few weeks ago. :)